Editing Aether
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Aether provides very little horizontal [[recovery]] and forces Ike to plummet downward after using it, and as a result, it is often considered one of the worst recovery moves in all of ''Smash''. However, some argue that the move has decent vertical distance, and the fact that he throws the sword in midair allows him to avoid [[edge-guard]]ing, allowing the move to be a decent recovery. Additionally, the move's poor horizontal distance is naturally supplemented by Ike's [[side special move]] [[Quick Draw]], making Ike's recovery overall passable in spite of Aether's drawbacks. | Aether provides very little horizontal [[recovery]] and forces Ike to plummet downward after using it, and as a result, it is often considered one of the worst recovery moves in all of ''Smash''. However, some argue that the move has decent vertical distance, and the fact that he throws the sword in midair allows him to avoid [[edge-guard]]ing, allowing the move to be a decent recovery. Additionally, the move's poor horizontal distance is naturally supplemented by Ike's [[side special move]] [[Quick Draw]], making Ike's recovery overall passable in spite of Aether's drawbacks. | ||
If the attack is initiated at close range, it knocks the opponent upwards and draws them into a multi-hit [[combo]] in mid-air, finishing with a [[ | If the attack is initiated at close range, it knocks the opponent upwards and draws them into a multi-hit [[combo]] in mid-air, finishing with a [[spike]] when Ike swings the sword down and descends, with the landing hit negating the spike. The move can be used as an effective edgeguard if the final hit can be canceled: if Ike stands on the edge facing away from the [[platform]] and performs Aether, instead of falling through the stage to his death, he will turn around and grab the ledge, usually gimping the opponent. However, due to being unable to grab the edge until descending, this move can easily be [[edge-hog|ledgehogged]]. Although Ike is actively throwing Ragnell during the move, it is not considered a [[projectile]], but rather a disjointed hitbox. Aether is an effective follow-up to his down throw, and its disjointed hitbox can be used to hit enemies through solid platforms, interrupt enemies' aerial attacks, or activate [[Quark Mine|Quark Mines]] in the [[Subspace Emissary]]. It can inflict between 1% and 27% damage. | ||
If Ike uses Aether six times without landing on a platform (i.e. by grabbing an [[edge]] after each Aether), he will not be able to grab an edge on the sixth use, and he will simply fall to his death if there are no platforms beneath him. This is to prevent Ike from [[stalling]] on an edge, and is important to know when using any [[technique]] involving Aether for [[Cruel Brawl]]. | If Ike uses Aether six times without landing on a platform (i.e. by grabbing an [[edge]] after each Aether), he will not be able to grab an edge on the sixth use, and he will simply fall to his death if there are no platforms beneath him. This is to prevent Ike from [[stalling]] on an edge, and is important to know when using any [[technique]] involving Aether for [[Cruel Brawl]]. | ||