Editing Aether
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{{CustomSet|Ike|Up|name1=Aether|desc1-ntsc=Throw your sword up, jump to grab it, and then swing it on the way down.|desc1-pal=Throws the sword up, jumps to grab it, then slices with it on the way down.|name2=Aether Drive|desc2-ntsc=Throw your sword diagonally up, jump to grab it, and then swing it on the way down.|desc2-pal=Ike throws the sword diagonally upwards, jumps to grab it, then slices with it on the way down.|name3=Aether Wave|desc3-ntsc=Creates a shock wave when hitting the ground, but it's less powerful than normal.|desc3-pal=Makes a shockwave when hitting the ground to increase range. Somewhat less powerful, though.}} | {{CustomSet|Ike|Up|name1=Aether|desc1-ntsc=Throw your sword up, jump to grab it, and then swing it on the way down.|desc1-pal=Throws the sword up, jumps to grab it, then slices with it on the way down.|name2=Aether Drive|desc2-ntsc=Throw your sword diagonally up, jump to grab it, and then swing it on the way down.|desc2-pal=Ike throws the sword diagonally upwards, jumps to grab it, then slices with it on the way down.|name3=Aether Wave|desc3-ntsc=Creates a shock wave when hitting the ground, but it's less powerful than normal.|desc3-pal=Makes a shockwave when hitting the ground to increase range. Somewhat less powerful, though.}} | ||
# '''Aether''': Default. | # '''Aether''': Default. | ||
# '''Aether Drive''': Throws the sword diagonally up, trading some vertical reach for more horizontal movement | # '''Aether Drive''': Throws the sword diagonally up, trading some vertical reach for more horizontal movement. | ||
# '''Aether Wave''': Creates a shockwave upon landing, but deals less damage and the jump is slightly lower. This variation is similar to {{SSB4|Kirby}}'s [[Final Cutter]], except the shockwave from the move is a disjointed hitbox, not a projectile, so it cannot be reflected. | # '''Aether Wave''': Creates a shockwave upon landing, but deals less damage and the jump is slightly lower. This variation is similar to {{SSB4|Kirby}}'s [[Final Cutter]], except the shockwave from the move is a disjointed hitbox, not a projectile, so it cannot be reflected. | ||