Editing 1v1 multiplier
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
Unlike most other damage multipliers, the 1v1 multiplier modifies damage taken, rather than damage given, and is ignored in many calculations. As a result, it has some unintuitive interactions: | Unlike most other damage multipliers, the 1v1 multiplier modifies damage taken, rather than damage given, and is ignored in many calculations. As a result, it has some unintuitive interactions: | ||
*It does not affect the amount of damage needed to KO an opponent. If a move will KO when it hits an opponent at 120%, it will do so whether the 1v1 multiplier is on or off. The same goes for knockback-based armor, such as {{SSBU|Yoshi}}'s midair jump. | *It does not affect the amount of damage needed to KO an opponent. If a move will KO when it hits an opponent at 120%, it will do so whether the 1v1 multiplier is on or off. The same goes for knockback-based armor, such as {{SSBU|Yoshi}}'s midair jump. | ||
**The sole exception to this is the knockback dealt by damage terrain, such as the Danger Zones on [[The Great Cave Offensive]], and the | **The sole exception to this is the knockback dealt by damage terrain, such as the Danger Zones on [[The Great Cave Offensive]], and the lave on [[Super Mario Maker]], which is affected by the multiplier. | ||
**It does mean that the opponent will be at higher damage before the last hit of a multi-hit move connects, and thus the move will effectively KO earlier. | **It does mean that the opponent will be at higher damage before the last hit of a multi-hit move connects, and thus the move will effectively KO earlier. | ||
**Similarly, while the damage necessary to break damage-based [[armor]] is unaffected, the higher damage dealt by previous hits may alter whether the next hit will succeed. | **Similarly, while the damage necessary to break damage-based [[armor]] is unaffected, the higher damage dealt by previous hits may alter whether the next hit will succeed. |