Editing 10-Man Smash

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{{articleIcons|ssbm=y|ssbb=y|ssb4=y}}
[[Image:FightingWireFrames.jpg|thumb|The Male(left) and Female(right) Wire frames]]
[[File:10manmelee.png|thumb|10-Man Melee.|250px]][[File:10manbrawl.png|thumb|250px|10-Man Brawl.]]
'''10-Man Melee,''' '''10-Man Brawl,''' and '''10-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'') without falling from the [[stage]], [[Self-destruct]]ing, or being KO'd. Multi-Man Mode is always played on the respective version of the [[Battlefield]] stage. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent is always a CPU controlled version of player 1's character. The enemies are not as powerful or aggressive as the ones in [[100-Man mode|100-Man]] Brawl/Melee or [[Endless mode|Endless]] Brawl/Melee but are still capable of [[KO]]ing an opponent if in a large pack.


==Rewards==
'''10-Man Melee''' and '''10-Man Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') without falling from the [[stage]], [[Self-destruct|self-destructing]] or being KO'd. Multi-Man Melee/Brawl are always played on the respective version of the stage [[Battlefield]]. These are the shortest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent you face is always a CPU controlled version of your character. When played in Co-op, the last opponent is a CPU copy of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100 Man Brawl/Melee or Endless Brawl/Melee but are still capable of KOing an opponent if in a large pack.  
===In {{for3ds}}===
*Clearing 10-Man Smash for the first time will result in unlocking [[Zoroark]] to appear in [[Poké Ball]]s and [[Master Ball]]s.
*Clearing 10-Man Smash within 20 seconds will result in unlocking the Quick Smasher Protection Badge [[Equipment]].
*Clearing Solo 10-Man Smash with all characters will result in unlocking the [[Kat & Ana]] trophy.
===In {{forwiiu}}===
*Clearing 10-Man Smash for the first time will result in unlocking [[Coins (collectable)|100G]].
*Clearing 10-Man Smash within 17 seconds will result in unlocking the [[List of SSB4 Music (The Legend of Zelda series)|Gerudo Valley]] music track.
*Clearing 10-Man Smash within 25 seconds will result in unlocking the Fancy Suit [[Mii outfit]].
*Clearing 10-Man Smash within 25 seconds with all characters will result in unlocking the [[List of SSB4 trophies (Others)|Wonder-Yellow]] trophy.
*Clearing Solo 10-Man Smash as a {{SSB4|Mii Brawler}} within 35 seconds will result in unlocking the Fighter Uniform Mii outfit.
*Clearing Solo 10-Man Smash as {{SSB4|Dr. Mario}} without taking any damage will result in unlocking the {{b|Dr. Mario|game}} masterpiece.


[[Category:Co-op modes]]
[[Image:Red_Alloy_1.jpg|thumb|The Alloys]]
[[Category:Multi-Man modes]]
[[Category:Co-op Modes]]
[[Category:Single-player modes]]
[[Category:Multi-Man Melees]]
[[Category:Modes (SSBM)]]
[[Category:Single Player Modes]]
[[Category:Modes (SSBB)]]
[[Category:SSBB modes]]
[[Category:Modes (SSB4-3DS)]]
[[Category:SSBM modes]]
[[Category:Modes (SSB4-Wii U)]]

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