Special: Indirect

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Revision as of 18:02, September 20, 2011 by Toomai (talk | contribs) (New Page: {{DISPLAYTITLE:Special: Indirect}} In the sticker system used by ''Brawl'', some attacks are coded as being '''Special: Indirect'''. Generally this indicates that an attack is a [[...)
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In the sticker system used by Brawl, some attacks are coded as being Special: Indirect. Generally this indicates that an attack is a projectile or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a special move.

The main effect of Special: Indirect attacks is that most enemies in The Subspace Emissary resist them a small degree. It's presumed this is to encourage close-range combat as opposed to camping and turtling. The only enemies to not resist it are Master Hand, Crazy Hand, Porky, Meta Ridley, and Tabuu. Given that some non-damaging hitboxes are considered Special: Indirect, there must be some other effect that is currently unknown.

List of Special: Indirect attacks by characters

List of Special: Indirect attacks by items

All items, with the exception of battering items when swung and the Screw Attack, are Special: Indirect.