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Indirect: Difference between revisions

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(→‎List of Specials: Indirect attacks by characters: *reads first paragraph again* Ohhhh I get it. I'm stupid.)
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{{outdated|October 2015|Needs Smash 4 data (relevant to Smash Run enemies and All-Star mode)}}
{{outdated|October 2015|Needs Smash 4 data (relevant to Smash Run enemies and All-Star mode)}}
In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]].
In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is similarly long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]].


The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them to a small degree. This is presumed to encourage close-range combat as opposed to [[camping]] and [[turtling]] to defeat enemies in the mode. The only enemies to not resist them are [[Floow]]s and the [[boss]]es [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Indirect attacks also affect certain items: [[Unira]]s are not moved or dislodged by indirect attacks, and [[Metal Box]]es do not activate when struck by one.
The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them to a small degree. This is presumed to encourage close-range combat as opposed to [[camping]] and [[turtling]] to defeat enemies in the mode. The only enemies to not resist them are [[Floow]]s and the [[boss]]es [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Indirect attacks also affect certain items: [[Unira]]s are not moved or dislodged by indirect attacks, and [[Metal Box]]es do not activate when struck by one.

Revision as of 05:35, July 22, 2017

Template:Outdated In the sticker system used by Brawl, some attacks are coded as being Specials: Indirect. Generally this indicates that an attack is a projectile or is similarly long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a special move.

The main effect of indirect attacks is that most enemies in The Subspace Emissary resist them to a small degree. This is presumed to encourage close-range combat as opposed to camping and turtling to defeat enemies in the mode. The only enemies to not resist them are Floows and the bosses Master Hand, Crazy Hand, Porky, Meta Ridley, and Tabuu. Indirect attacks also affect certain items: Uniras are not moved or dislodged by indirect attacks, and Metal Boxes do not activate when struck by one.

List of Specials: Indirect attacks by characters

List of Specials: Indirect attacks by items

All items, with the exception of battering items when swung and the Screw Attack, are Special: Indirect.