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Indirect: Difference between revisions

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In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]].
In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]].


The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them a small degree. It's presumed this is to encourage close-range combat as opposed to [[camping]] and [[turtling]]. The only enemies to not resist it are [[Shellpod|Shellpods]] (without the shell only),  the heads of [[Greap|Greaps]], [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Indirect attacks also affect certain items: [[Unira]]s are not moved or dislodged by indirect attacks, and [[Metal Box]]es do not activate when struck by one.
The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them a small degree. It's presumed this is to encourage close-range combat as opposed to [[camping]] and [[turtling]]. The only enemies to not resist it are [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]; in addition, enemies' weak points do not resist indirect damage any more than other attacks (with the exception of [[Shaydas]]). Indirect attacks also affect certain items: [[Unira]]s are not moved or dislodged by indirect attacks, and [[Metal Box]]es do not activate when struck by one.


==List of Specials: Indirect attacks by characters==
==List of Specials: Indirect attacks by characters==

Revision as of 00:09, April 7, 2015

Move.png It has been suggested that this article should be moved to Indirect.
The reason given for the move is: Shorter, simpler, less confusing (Discuss)

In the sticker system used by Brawl, some attacks are coded as being Specials: Indirect. Generally this indicates that an attack is a projectile or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a special move.

The main effect of indirect attacks is that most enemies in The Subspace Emissary resist them a small degree. It's presumed this is to encourage close-range combat as opposed to camping and turtling. The only enemies to not resist it are Master Hand, Crazy Hand, Porky, Meta Ridley, and Tabuu; in addition, enemies' weak points do not resist indirect damage any more than other attacks (with the exception of Shaydas). Indirect attacks also affect certain items: Uniras are not moved or dislodged by indirect attacks, and Metal Boxes do not activate when struck by one.

List of Specials: Indirect attacks by characters

List of Specials: Indirect attacks by items

All items, with the exception of battering items when swung and the Screw Attack, are Special: Indirect.