Ganondorf (SSBM): Difference between revisions

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<br>'''Ganondorf''' (ガノンドロフ, ''Ganondorofu'') is in his original human form as he appears in the more recent installments of the series . Ganondorf is also a playable character in both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. In ''Super Smash Bros. Melee'', his design is based off his appearance from the SpaceWorld demo.
<br>'''Ganondorf''' (ガノンドロフ, ''Ganondorofu'') is in his original human form as he appears in the more recent installments of the series . Ganondorf is also a playable character in both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. In ''Super Smash Bros. Melee'', his design is based off his appearance from the SpaceWorld demo.
==Unlocking==
==Unlocking==
*Play 600 Vs. matches
*Play 600 Vs. matches
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==Differences between Captain Falcon==
==Differences between Captain Falcon==
In ''Super Smash Bros. Melee'', Ganondorf is a "[[Clone characters|clone]]" of [[Captain Falcon (SSBM)|Captain Falcon]], but with a slower running speed, a lower jumping height, and almost three times the strength of his counterpart. Ganondorf is considered a slow but tough and hard-hitting character.  He is very [[weight|heavy]] and has a long [[recovery]], and his attacks have very high [[knockback]].  On the flipside, he's a big, slow target and is easily [[combo]]'d and bogged down by fast attacks. It is notable that Ganondorf is the only "clone" that is of a different universe from the original character.
In ''Super Smash Bros. Melee'', Ganondorf is a "[[Clone characters|clone]]" of [[Captain Falcon (SSBM)|Captain Falcon]], but with a slower running speed, a lower jumping height, and almost three times the strength of his counterpart. Ganondorf is considered a slow but tough and hard-hitting character.  He is very [[weight|heavy]] and has a long [[recovery]], and his attacks have very high [[knockback]].  On the flipside, he's a big, slow target and is easily [[combo]]'d and bogged down by fast attacks. It is notable that Ganondorf is the only "clone" that is of a different universe from the original character.
==Special Attacks===
==Special Attacks==
'''Up B''' = [[Dark Dive]]
{{Ganondorf Special Moves}}
'''Down B''' = [[Wizard's Foot]]
'''Side B''' = [[Gerudo Dragon]]
'''B''' = [[Warlock Punch]]
== Recovery ==
Ganondorf's horizontal [[recovery]], if performed correctly, greatly contributes to the character as a whole. Simply using the [[double jump]] followed by the [[triple jump]] is the common approach to recovery for most characters, but for Ganondorf, if down B is performed after the double jump, Ganondorf can perform the double jump again. This combination can be done multiple times in a row, but using down B forces Ganondorf down at the cost of vertical recovery. In most recovery situations, it is ideal for Ganondorf to perform a double jump, followed by down B, followed by another double jump, and finally the triple jump.
 
Ganondorf's triple jump places him in a very vulnerable position when being edge guarded. Many attacks from numerous characters will hit Ganondorf while he's in his triple jump animation. Since Ganondorf is such a large target, it makes it even easier to edge guard Ganondorf in this way. Attacks that turn the opponent around, like Mario's forward B (cape), will almost 100% of the time result in a KO on Ganondorf, because he cannot perform any kind of jump after the triple jump animation. To avoid this when versing Mario and the like, Ganondorf can usually recover using his [[air dodge]] instead of his triple jump, as long as he is close enough and does not need to travel as vertical to recover.
 
Aiming to grab the ledge on a recovery can be difficult for Ganondorf, but is another alternative to facing edge guarders. If Ganondorf precisely grabs the edge, then recovery can be completed by choosing to either roll onto the stage (hitting L or R), jumping high into the air over the stage (hitting X, Y, or up on the joystick), or by using his kick, punch, or standing recovery (hitting A, B, or slightly up on the joystick).
==Strategies==
==Strategies==
===Wall of Pain===
===Wall of Pain===
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*aerial [[down B]]
*aerial [[down B]]
Also used to regain the [[double jump]] while [[recover]]ing, Ganondorf's down B will spike an opponent if connected in air. Ganondorf extends one foot and travels diagonally down accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is much inferior to dair and uair. Ganondorf can still double jump and [[triple jump]], so it is slightly better than spiking with forward B. This is a spike, not a meteor, so the opponent cannot 'cancel' the attack.
Also used to regain the [[double jump]] while [[recover]]ing, Ganondorf's down B will spike an opponent if connected in air. Ganondorf extends one foot and travels diagonally down accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is much inferior to dair and uair. Ganondorf can still double jump and [[triple jump]], so it is slightly better than spiking with forward B. This is a spike, not a meteor, so the opponent cannot 'cancel' the attack.
==In Single-player==
Ganondorf does not specifically appear in the game's single-player Adventure mode. He is featured in only three Event Matches:
*'''[[Event 29: Triforce Gathering]]''': As Link and teamed with Zelda, the player faces Ganondorf on the [[Hyrule: Temple|Great Temple]] stage. Beat this, then fight Ganondorf again to unlock him.
*'''[[Event 49: All-Star Match Deluxe]]''': Ganondorf is the final opponent you must fight in this series of staged battles. Your character battles him on the [[Special Stages: Final Destination|Final Destination]] stage, and your character has 2 stock while Ganondorf has 1. With a timer of four minutes, you must defeat him and the other five characters one-by-one with the overall time and life you have: [[Dr. Mario]], [[Falco]], [[Pichu]], [[Young Link]], and [[Roy]].
*'''[[Event 51: The Showdown]]''': The final Event Match pits your character against a team of Giga Bowser, Mewtwo, and Ganondorf on the Final Destination stage (friendly fire turned off), with all four characters having 3 stock each and unlimited time. Seemingly overwhelming odds indeed.
==Trophy Descriptions==
==Trophy Descriptions==
In addition to the normal trophy about Ganondorf as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Ganondorf on any difficulty:
In addition to the normal trophy about Ganondorf as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Ganondorf on any difficulty:
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:''Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames.''
:''Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames.''
*B: [[Warlock Punch]]
*B: [[Warlock Punch]]
*Smash B: [[Gerudo Dragon]])
*Smash B: [[Gerudo Dragon]]


[[File:Ganondorf3 copy.jpg|right|75px]]
[[File:Ganondorf3 copy.jpg|right|75px]]
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:''Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy.''
:''Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy.''
*Up & B: [[Dark Dive]]
*Up & B: [[Dark Dive]]
*Down & B: [[Wizard's Foot]])
*Down & B: [[Wizard's Foot]]
 
==Home Run Contest==
===Beginner===
Go up and Do quick up smash. Before sandbag hits ground, Jump, and use Dair. It will send him to ground, but not repel him back up. Do again, and use home run bat to send him flying.
Success= 1,500 +/- ft.
 
[[Bat drop]]: Do a full jump above the sandbag, at the peak of your jump, drop the bat, and do a dair (Down+A in the air). Does around 39%.
 
Double Jump Bat Drop: First to a full jump, then do a double jump. IMMEDIATELY , right after you start the jump, let go of the bat, then do a fast falled ADA.
 
Reverse Warlock Punch: Go to the right side of the stand bag(Not laying on the ground, laying vertically up). Do a full jump above the right edge of the sandbag, then do a double jump, IMMEDIATELY after you do it, throw the bat up, tap left, then start a Warlock Punch. The bat will knock the Sandbag into your punch, and it mysteriously send the bag farther and faster than normally. The chances of this happening are somewhat random, and harder to do if the sandbag is at a higher percent.
 
Also, you may just do a 1 full jump instead and throw the bat up, and tap left then start the Warlock Punch, but you need to be faster, as the Warlock Punch needs to be started in the air.
 
One of the suggested methods to get a decent score:
* Grab the Bat.
* Uncharged Upsmash.
* Turn right, then jump backwards, to the right edge of the sandbag while it is still in mid air, and do a double jump bat drop.
* 3 more bat drop+ Down A
* Reverse Warlock Punch.
This will result in 5,500 ft from the center of the platform.
 
==In Single-player==
Ganondorf does not specifically appear in the game's single-player Adventure mode. He is featured in only three Event Matches:
 
*'''[[Event 29: Triforce Gathering]]''': As Link and teamed with Zelda, the player faces Ganondorf on the [[Hyrule: Temple|Great Temple]] stage. Beat this, then fight Ganondorf again to unlock him.
*'''[[Event 49: All-Star Match Deluxe]]''': Ganondorf is the final opponent you must fight in this series of staged battles. Your character battles him on the [[Special Stages: Final Destination|Final Destination]] stage, and your character has 2 stock while Ganondorf has 1. With a timer of four minutes, you must defeat him and the other five characters one-by-one with the overall time and life you have: [[Dr. Mario]], [[Falco]], [[Pichu]], [[Young Link]], and [[Roy]].
*'''[[Event 51: The Showdown]]''': The final Event Match pits your character against a team of Giga Bowser, Mewtwo, and Ganondorf on the Final Destination stage (friendly fire turned off), with all four characters having 3 stock each and unlimited time. Seemingly overwhelming odds indeed.
 
==Costume Gallery==
==Costume Gallery==
[[File:alt-ganondorf.jpg|frame|center|Ganondorf's changeable clothing in SSBM]]
[[File:alt-ganondorf.jpg|frame|center|Ganondorf's changeable clothing in SSBM]]

Revision as of 16:47, December 20, 2009

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This article is about Ganondorf's appearance in Super Smash Bros. Melee. For other uses, see Ganondorf. Also, for information about the fighter of whom Ganondorf is a "clone", see Captain Falcon (SSBM).
Ganondorf
Ganondorf
ZeldaSymbol.svg
Universe The Legend of Zelda
Appears in SSBM
SSBB
Availability Unlockable
Tier Middle (11)


Ganondorf (ガノンドロフ, Ganondorofu) is in his original human form as he appears in the more recent installments of the series . Ganondorf is also a playable character in both Super Smash Bros. Melee and Super Smash Bros. Brawl. In Super Smash Bros. Melee, his design is based off his appearance from the SpaceWorld demo.

Unlocking

Attributes

Ganondorf is a character who hits for power and priority rather than speed. His Up smash is the strongest in the game if fully charged and if both hits connect. His up throw and down throw are excellent launchers. His standard special, Warlock Punch, can often result in a KO. His D-air is a meteor smash that is nearly impossible to recover at even at low damage and is also one of the strongest in the game. It can even Star KO if used on opponents that are on the ground. Most of his other attacks are also extremely powerful. However, Ganondorf's powerful attacks are counterbalanced by being slow. Although most of Ganondorf's aerial attacks have long periods of lag as well, L-canceling can help this problem. Ganondorf's mobility is also slow, and his wavedash doesn't help because it is short. On the upside, Ganondorf can moonwalk and his great platform dashing game enhances his mobility as well as attacking options. He also has one of the fastest rolls in the game due to being a clone of Captain Falcon. Ganondorf's down special, wizard's foot, makes a spike (which means it can't be meteor canceled) and is also one of the only down specials to allow the character another jump for recovery. Ganondorf has long horizontal recovery, but its extremely vulnerable to edge-hoggers because his up special, dark dive, can't attack people hanging on the edge. Ganondorf is a good edgeguarder. In particular, his U-air reverse spike is one of the best edgeguards. Ganondorf's range is high, but he lacks a projectile and projectile camps are effective against him. Ganondorf's neutral attack combo is extremely fast and does high damage for how quick it is. It can also be a great move to combo with. Ganondorf is a good candidate for combos and chain grabs due to being large, falling quickly, and being heavy (although his heavy weight also makes him harder to KO).

Differences between Captain Falcon

In Super Smash Bros. Melee, Ganondorf is a "clone" of Captain Falcon, but with a slower running speed, a lower jumping height, and almost three times the strength of his counterpart. Ganondorf is considered a slow but tough and hard-hitting character. He is very heavy and has a long recovery, and his attacks have very high knockback. On the flipside, he's a big, slow target and is easily combo'd and bogged down by fast attacks. It is notable that Ganondorf is the only "clone" that is of a different universe from the original character.

Special Attacks

Template:Ganondorf Special Moves

Strategies

Wall of Pain

Use Ganondorf's Forward aerial twice as a Wall of Pain. This is considered a good Ken Combo. In addition, Forward aerial to Wizard Foot is considered a good Ken Combo as well.

Spiking abilities

Ganondorf has a series of spikes at his disposal which help make him an even fiercer opponent to face. Most spikes are often aerial A moves, but in the case of Ganondorf, he has both aerial A and B attacks that can send an opponent to an early KO.

Spike/Meteors and Description

Also referred to as the stomp. Both feet are thrust under Ganondorf, and on contact, the opponent receives an electrical shock animation. If the opponent is on the ground, they are shot upward very fast, which can be DI'ed left or right. If in the air, the attack sends the opponent straight down very fast. The attack can be used multiple times over to combo opponents with low percentage, but requires the ability to shffl, and tech chase. This is a meteor, and although it is difficult, the opponent can meteor cancel and recover.

File:Ganondorf dair hitbox.gif
Ganondorf's Down Aerial
  • Frame Data:
  • Total time: 44 frames
  • Hits on frames 16-20
  • IASA frame 38
  • Landing before frame 3 or after frame 36 of this attack causes the move to auto cancel
  • Lag when landing: 35 frames
  • Lag when landing (l-canceled): 17 frames

Surprisingly Ganondorf's up A attack can be used to spike an opponent very effectively. The attack has very high priority, so if done correctly, it greatly contributes to Ganondorf players. Ganondorf does a backflip that resembles a flash kick in actual martial arts. One foot is extended during the flip, that creates a hitbox about 200 degrees in rotation around Ganondorf. Ganondorf must be facing away from the opponent, and hit the opponent with the top of his extended foot. There is little knockback, but considerable stun for the amount of damage the attack actually does. As an added bonus, this move is extremely hard to walltech. Something about the physics just makes it next to impossible to tech.

Also used to regain the double jump while recovering, Ganondorf's down B will spike an opponent if connected in air. Ganondorf extends one foot and travels diagonally down accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is much inferior to dair and uair. Ganondorf can still double jump and triple jump, so it is slightly better than spiking with forward B. This is a spike, not a meteor, so the opponent cannot 'cancel' the attack.

In Single-player

Ganondorf does not specifically appear in the game's single-player Adventure mode. He is featured in only three Event Matches:

  • Event 29: Triforce Gathering: As Link and teamed with Zelda, the player faces Ganondorf on the Great Temple stage. Beat this, then fight Ganondorf again to unlock him.
  • Event 49: All-Star Match Deluxe: Ganondorf is the final opponent you must fight in this series of staged battles. Your character battles him on the Final Destination stage, and your character has 2 stock while Ganondorf has 1. With a timer of four minutes, you must defeat him and the other five characters one-by-one with the overall time and life you have: Dr. Mario, Falco, Pichu, Young Link, and Roy.
  • Event 51: The Showdown: The final Event Match pits your character against a team of Giga Bowser, Mewtwo, and Ganondorf on the Final Destination stage (friendly fire turned off), with all four characters having 3 stock each and unlimited time. Seemingly overwhelming odds indeed.

Trophy Descriptions

In addition to the normal trophy about Ganondorf as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Ganondorf on any difficulty:

Ganondorf (Smash Red)
Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames.
Ganondorf (Smash Blue)
Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy.

Costume Gallery

File:Alt-ganondorf.jpg
Ganondorf's changeable clothing in SSBM