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Zero Suit Samus (SSB4)/Up special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Boost Kick.
Hitbox visualization showing Zero Suit Samus's Boost Kick.

Overview

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Update history

  1.1.4

  •   Knockback scaling (220 → 209).
  •   Angle (50° → 48°).

Hitboxes

Hit 1

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   0 100 150 4.0 0 0.0 8.0 11.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   0 100 150 4.0 0 0.0 8.0 5.0 1.0x 1.0x 0%               Kick  

Loop hits

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 2 (loop)
0 0 4 1.3% 0   Forwards 0 100 110 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0%               Kick   63              
1 0 4 1.3% 0   Forwards 0 100 110 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0%               Kick   63              
Hit 3
0 1 0 1.3% 0   Forwards 0 100 40 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0%               Kick   63              
Hit 4
0 1 0 1.3% 0   Forwards 0 100 16 4.0 0 0.0 20.0 5.5 0.0x 1.0x 0%               Kick   63              
1 1 0 1.3% 0   Forwards 0 100 12 7.0 0 0.0 12.0 10.0 0.0x 1.0x 0%               Kick   63              

Final hit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 4% 0   50 209 0 8.0 0 0.0 12.5 11.0 0.0x 2.5x 0%               Kick   0.0 12.0 9.0

Timing

Attack

Hit 1 4
Hits 2-5 10-23
Hit 6 24-26
Hit 7 30
Hit 8 36-37
Animation length 79
                                                                                                                                                             

Landing lag

Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox