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Zero Suit Samus (SSB4)/Back throw

Hitbox visualization showing Zero Suit Samus's back throw.

OverviewEdit

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Update HistoryEdit

  1.1.5

  •   The throw deals more damage (4% → 6%) although its knockback was compensated (70 (base), 60 (scaling) → 72/45).

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 2% 0   Forwards 30 130 0 4.0 0 0.0 12.0 -12.0 1.0x 1.0x 0%               Kick   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6%   Forwards 72 45 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitbox 9-10
Throw Release 11
Interruptible 28
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible