Hitbox visualization showing Zelda's down throw.
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OverviewEdit

Zelda unleashes a series of magical blasts into the grounded opponent, launching them vertically. An efficient set-up in many situations for an aerial follow-up, most notably her neutral, back, and up aerials. Of these, up aerial tends to strike the greatest balance of reliable and powerful, particularly at higher percents, while neutral aerial is the best option at lower damage.

Throw and Hitbox DataEdit

HitboxesEdit

Looping hitbox, hits four times.

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 1% 0   Forwards 0 100 25 7.2 0 0.0 2.0 0.0 1.0x 0.5x 0%               Magic zap   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 2%   Forwards 85 55 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hits 1-4 25-26, 31-32, 37-38, 43-44
Throw Release 51
Interruptible 70
Animation length 79
                                                                                                                                                             
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible