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Yoshi (SSB)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Yoshi Forward Aerial Hitbox Smash 64.gif|thumb|The hitbox of Yoshi's fair]]
[[File:Yoshi Forward Aerial Hitbox Smash 64.gif|thumb|Hitbox duration of Yoshi's forward aerial.]]
Yoshi swings his head forward. It is a [[meteor smash]] with very fast speed and also good power to compliment this. It can KO at mid percentages and can combo into other aerials at low percentages. At lower percentages, it is also possible to use a {{mvsub|Yoshi|SSB|forward tilt}} to combo into the move. It can also be used as a combo finisher. The move is also usable in [[shield break combo]]s; while hard to do consistently due to the move needing to be [[DJC]]'d repeatedly, it can be done very quickly. Because of the speed, power, and the move being easy to land, it can be considered one of the best meteor smashes, and among Yoshi's best moves.
Yoshi swings his head forward. This move is a [[meteor smash]] with very fast [[startup]] and little [[ending lag]], as well as good power to compliment this. It is a very useful [[combo]] starter and finisher, being able to setup moves such as an {{mvsub|Yoshi|SSB|up tilt}} on grounded opponents at low percentages, as well as being usable to finish off aerial strings or followup moves such as a {{mvsub|Yoshi|SSB|forward tilt}}. When [[DJC]]'d repeatedly, the move can also put on a lot of [[pressure]] on shielding opponents if used in conjunction with {{mvsub|Yoshi|SSB|neutral aerial}}s and {{mvsub|Yoshi|SSB|down aerial}}s, even being able to lead into situational [[shield break combo]]s. Because of the speed, power, and the move being generally easy to land and utilize, it is considered one of the best meteor smashes in the game, and among Yoshi's best moves.


{{technical data}}
{{technical data}}

Revision as of 13:26, July 9, 2014

Overview

The hitbox of Yoshi's forward aerial in Smash 64.
Hitbox duration of Yoshi's forward aerial.

Yoshi swings his head forward. This move is a meteor smash with very fast startup and little ending lag, as well as good power to compliment this. It is a very useful combo starter and finisher, being able to setup moves such as an up tilt on grounded opponents at low percentages, as well as being usable to finish off aerial strings or followup moves such as a forward tilt. When DJC'd repeatedly, the move can also put on a lot of pressure on shielding opponents if used in conjunction with neutral aerials and down aerials, even being able to lead into situational shield break combos. Because of the speed, power, and the move being generally easy to land and utilize, it is considered one of the best meteor smashes in the game, and among Yoshi's best moves.


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