Whirling Fortress
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Whirling Fortress is Bowser's up B and third jump. It has several unique properties that make it highly beneficial to Bowser play:
- It has very little startup (5 frames), during which Bowser is invincible, and has relatively little cooldown lag.
- One cannot get shieldgrabbed if one cancels a Fortress directly into another.
- It hits throughout most of its animation (on the ground)
- It allows Bowser to move quickly and suddenly in one direction
- It has high knockback on the ground, and inflicts high damage in the air
- It has high priority
- It can be used to edgeguard quickly and efficiently (Fortressing off the side of a stage leads directly to an edgehog)
The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be jump-cancelled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.