Whirling Fortress: Difference between revisions

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* It has high [[knockback]] on the ground, and inflicts high damage in the air
* It has high [[knockback]] on the ground, and inflicts high damage in the air
* It has high priority
* It has high priority
* It can be used to [[edgeguard]] quickly and efficiently (Fortressing off the side of a stage leads directly to an [[edge-hog]])
* It can be used to [[edgeguard]] quickly and efficiently (Fortressing off the side of a stage leads directly to an [[edgehog]])


The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be [[jump-cancelling|jump-cancelled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.
The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be [[jump-cancelling|jump-cancelled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.

Revision as of 15:56, November 7, 2006

Whirling Fortress is Bowser's up B move. It has several unique properties that make it highly beneficial to Bowser play:

  • It has very little startup (5 frames), during which Bowser is invincible, and has relatively little cooldown lag.
  • One cannot get shieldgrabbed if one cancels a Fortress directly into another.
  • It hits throughout most of its animation (on the ground)
  • It allows Bowser to move quickly and suddenly in one direction
  • It has high knockback on the ground, and inflicts high damage in the air
  • It has high priority
  • It can be used to edgeguard quickly and efficiently (Fortressing off the side of a stage leads directly to an edgehog)

The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be jump-cancelled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.