Hitbox visualization showing Villager's up tilt.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   The move grants intangibility on Villager's head and arm during frames 7-25, giving it better anti-air utility.
  •   The first hit's aerial-only hitbox has gained a hitstun modifier of 2, allowing it to connect more reliably into the second hit.

HitboxesEdit

For the first hit, only the ID 2 hitbox has a hitstun modifier specified in the scripts, but it applies to all its hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1
0 0 0 5.0% 0   Standard 0 100 75   3.8 havel 0.0 -1.0 0.0 0.8× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Standard 0 100 75   4.0 havel 0.0 5.0 0.0 0.8× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Standard 35 10 0   4.0 havel 0.0 5.0 0.0 0.8× 1.0× 0%               Punch   All All             +2 frames
Hit 2
0 0 0 6.0% 0   Forward 50 140 0   5.0 havel 0.0 6.0 0.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Forward 50 140 0   4.0 havel 0.0 1.0 0.0 1.2× 1.0× 0%               Punch   All All            

TimingEdit

Head and arm intangible 7-25
Hit 1 7-18
Hit 2 22-25
Interruptible 48
Animation length 52
Hitboxes                                                                                                         
Head and arm                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible