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Villager (SSBU)/Up aerial

Hitbox visualization showing Villager's up aerial, with one turnip.
Hitbox visualization showing Villager's up aerial, with two turnips.
Hitbox visualization showing Villager's up aerial, with three turnips.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
1 turnip (clean)
0 0 0 8.0% 0   Standard 30 100 0   5.2 top 0.0 20.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 turnip (late)
0 0 0 4.0% 0   Standard 30 100 0   3.8 top 0.0 18.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 turnips (clean)
0 0 0 10.0% 0   Standard 30 100 0   6.5 top 0.0 20.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 turnips (late)
0 0 0 5.0% 0   Standard 30 100 0   4.5 top 0.0 18.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 turnips (clean)
0 0 0 13.0% 0   Standard 30 100 0   7.5 top 0.0 20.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 turnips (late)
0 0 0 6.0% 0   Standard 30 100 0   4.8 top 0.0 18.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-5
Clean hit 6-7
Late hit 8-21
Ending autocancel 39-
Interruptible 43
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible