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Villager (SSBU)/Forward aerial

Hitbox visualization showing Villager's forward aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.0% -3.5   Standard 55 100 0   5.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 4.0% -2.0   Standard 10 100 0   1.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 2.5% -1.0   Standard 10 100 0   1.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 10-12
Late hit 13-18
Latest hit 19-23
Ending autocancel 30-
Interruptible 40
Animation length 54
                                                                                                           
                                                                                                           
                                                                                                           

Landing lag

Animation length 14
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
  
Prop event
 
Interruptible