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V-cancelling: Difference between revisions

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[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without v-cancelling, on the left v-cancelling is applied. Both images have [[DI]] ]]
'''V-cancelling''' or '''Velocity cancelling''' is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing [[L]] or [[R]]  3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.
'''V-cancelling''' or '''Velocity cancelling''' is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing [[L]] or [[R]]  3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.



Revision as of 23:15, October 1, 2015

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Demonstration of V-cancelling created by Kadano
Image on the right is without v-cancelling, on the left v-cancelling is applied. Both images have DI

V-cancelling or Velocity cancelling is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing L or R 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in hitstun, and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.

It was discovered and documented by Achilles1515 in September 2015.

See also

External links


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