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V-cancelling: Difference between revisions

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'''V-cancelling''' or '''Velocity cancelling''' is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing [[L]] or [[R]]  3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.
'''V-cancelling''' or '''Velocity cancelling''' is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing [[L]] or [[R]]  3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.


It was discovered and documented by {{Sm|Achilles1515}} in September 2015.
It was discovered and documented by {{Sm|Achilles1515}} in September 2015.
==See also==
* [[Directional influence]]


==External links==
==External links==

Revision as of 23:05, October 1, 2015

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V-cancelling or Velocity cancelling is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing L or R 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in hitstun, and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.

It was discovered and documented by Achilles1515 in September 2015.

See also

External links


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