User talk:108.53.255.7: Difference between revisions

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https://www.youtube.com/watch?v=EvAppKOkfSc Here you can clearly see megaman has less landing lag on aerials .
https://www.youtube.com/watch?v=EvAppKOkfSc Here you can clearly see megaman has less landing lag on aerials .


https://www.youtube.com/watch?v=AqdyiwDVcrs&t=21s Incase down smash wasn't shown in the link above, it certainly is shown here.
https://www.youtube.com/watch?v=AqdyiwDVcrs&t=21s Incase down smash wasn't shown in the link above, it certainly is shown here. Oh and at 2:37 you can clearly see an increase in pellet projectile range for his jab.

Revision as of 14:28, July 4, 2018

Regarding Mega man's changes

Hello, I'm very curious about where you're getting these Mega man changes from. As far as I know, Mega Man wasn't even in the demo and I haven't seen any trailers of his gameplay apart from the one listed on his page currently. If that is so, there's quite a lot of info you added that seem to jump the gun too far:

  • The only aerial he's shown using in the trailer is his forward aerial. That itself seems to have lowered landing lag but the rest are just assumptions right now.
  • It's hard to even tell whether Mega Man's lemon projectiles even travel further cause they are sent offscreen. I don't know where you managed to assume that they got more distance unless you have a link to show.
  • Up smash seems to be exactly the same and I don't understand what you mean by active frames. Do you mean "the hitbox lasts longer"? I don't think so, at least from testing. In fact, testing on my 3ds with the trailer playing shows both his up smash and down smash last for the exact same time. You probably misunderstood up smash's hitstun to have extended its duration, but that alongside down smash's faster startup is completely untrue.

The only change I can really see myself are the Leaf Shield changes, which was entirely accurate sans the "more damage" part (Is this assuming again? You shouldn't put damage number info for things not specifically shown) and forward aerial having lower ending lag. For the rest, they are entirely untrue and I really see them as assumption-based unless you can link me a video in a response showing these changes. If you aren't able to prove otherwise, I'd likely revert your changes until it is actually possible to test the character out hands-on (with the actual game).

Mexi (talk) 13:18, 4 July 2018 (EDT)

Megaman WAS in the demo and has appeared in many matches on youtube , even ones in HD footage . Down smash does come out faster and its noticeable . I thought users on the smash wiki were supposed to be informed ?


https://www.youtube.com/watch?v=EvAppKOkfSc Here you can clearly see megaman has less landing lag on aerials .

https://www.youtube.com/watch?v=AqdyiwDVcrs&t=21s Incase down smash wasn't shown in the link above, it certainly is shown here. Oh and at 2:37 you can clearly see an increase in pellet projectile range for his jab.