User:Shadow

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A person who mains Ganondorf.

Ganondorf Wishlist for SSB4

Project Ganondorf. Otherwise for his base Falcondorf moveset:

Attributes

  • Buff Increase weight to be on par with King Dedede's.
  • Buff Increase shield size, reducing shield stabbing vulnerability.
  • Buff Restore faster dashing speed and animation from Melee.
  • Buff Restore sidestep dodge speed and distance from Melee.
  • Buff Restore faster air speed from Brawl.
  • Buff Increase double jump height to be around Little Mac's or Bowser's level, increasing recovery and making it easier to hop back to the stage.

Ground Attacks

  • Buff Increase jab's start-up to frame 5 and its ending lag to frame 20~25, and strengthen all hitboxes to be as strong as the sweetspot, so its on equal footing with all other heavyweight's jabs.
  • Buff Restore forward tilt's angling and faster start-up and ending lag from Melee.
  • Buff Strengthen up tilt's sourspot to deal 23% damage, knockback to KO around 75% range, and shield damage to where it'll instantly shatter shields like the sweetspot.
  • Buff Increase forward smash's lunging range to around Melee/Brawl pivot distance, and decrease its ending lag.
    • Buff Alternatively to forward smash, replace the elbow thrust with the dark explosion from Brawl Minus, taking away its angling for better hitbox placement and reach.
  • Buff Reduce up smash's start-up slightly and ending lag, and remove its sourspot.
  • Buff Remove down smash's forward knockback on the first kick, reduce the move's ending lag, and make the move link better overall.

Aerial Attacks

  • Buff Strengthen neutral aerial's late hitboxes to be strong as the initial. Additionally change its auto-cancel window to end after the second kick ends like in Melee.
  • Buff Give forward aerial an auto-cancel window, while restoring its range, reduced ending lag, and lack of sourspot from Melee.
  • Buff Restore back aerial's range, hitbox duration, and lack of sourspot from Melee. Additionally make its hitbox placement much lower, so its more likely to hit smaller enemies on the ground.
  • Change Give forward aerial darkness effect and back aerial electric effect, like in Project M.
  • Buff Revert up and back aerial's ending lag to Melee values.
  • Buff Restore down aerial's auto-cancel window, slightly wider range, and base knockback from Melee or Brawl so it meteor smashes grounded enemies at 0% and is unpunishable for doing so. Additionally remove its transcendent priority so it can cancel projectiles, and the sourspot so it doesn't get in the way of meteor smashing low percent opponents.

Grabs and throws

  • Buff Increase grab range. For a character as big as Bowser, why is Ganondorf's grab out-reached by Pikachu and Kirby?
  • Buff Decrease dash grab start-up by one frame, matching the other heavyweights.
  • Buff Increase forward and back throw's knockback scaling to KO around 135% near ledge like Bowser's/Donkey Kong's. Also increase back throw's damage to 12%.
  • Buff Increase up throw's damage to 12% and knockback scaling to KO around 150%. Also reduce its base knockback and ending lag to allow easier follow-ups.
  • Buff Alter down throw's trajectory to be more vertical and reduce its ending lag to allow easier follow-ups.
  • Change Give pummel and all throws darkness effect.

Special Moves

  • Buff Alter Warlock Punch's super armor to last throughout the entirely of the move, and when initiated in the air.
  • Buff Replace Warlock Thrust with Dead Man's Volley from Project M or Gandouken from Brawl Minus.
  • Buff Give Grounded Flame Choke more range and speed like in Project M/Brawl Minus. Also make it no longer go off the edge and apply that to its customs.
  • Buff Give Aerial Flame Choke a weak set knockback meteor smash and reduced ending lag for guaranteed follow-ups like in Project M, and allow it to be canceled in mid-air like in Brawl Minus as an option to prevent Ganoncide. Have it no longer remove forward momentum on landing and remove its helplessness, and apply that to its customs.
  • Buff Increase Flame Wave's range to be around Flame Choke's, while slightly reducing its start-up and ending lag.
  • Buff Reduce Flame Chain's ending lag and have it no longer pass through shielding opponents so all hits land on shielding enemies and is overall better for shield pressure. Additionally strengthen its knockback to KO around 135% near the ledge.
  • Buff Greatly strengthen Dark Dive's throw damage to 17% and uppercut damage to 12%, while being able to kill around 125% from the center of Final Destination. Additionally give it slightly more horizontal distance and super armor on start-up, like Dark Fists. Also make it easier to turn around and increased reach on its furthest grabbox from Melee, and apply that to its customs.
  • Buff Strengthen Dark Fists' damage to 20%.
  • Buff Greatly strengthen Dark Vault's throw damage to 12%, while being able to kill around 150%. Additionally give it more horizontal and vertical distance and super armor during the first vault.
  • Buff Strengthen all hitboxes of Wizard's Foot's damage to 15% and being able to kill around 120% from center.
  • Buff Strengthen all hitboxes of Wizard's Dropkick's damage to 12% and being able to kill around 135% near the ledge.
  • Buff Strengthen all hitboxes of Wizard's Assault's damage to 17% and killing around 110% from center, and change its trajectory to be forward and not send opponents behind. Additionally have the aerial version interrupt much sooner so it's not invariable suicide.