User:Shadow: Difference between revisions

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*{{buff|Increase air speed.}}
*{{buff|Increase air speed.}}
*{{buff|Increase double jump height to be around Little Mac's or Bowser's level, increasing recovery and making it easier to hop back to the stage.}}
*{{buff|Increase double jump height to be around Little Mac's or Bowser's level, increasing recovery and making it easier to hop back to the stage.}}
*{{buff|Allow Ganondorf to float for 1 or 2 seconds out of his double jump.}}
*{{buff|Decrease falling speed and gravity to around ''Melee'' values, thereby increasing recovery.}}
*{{buff|Decrease falling speed and gravity to around ''Melee'' values, thereby increasing recovery.}}



Revision as of 00:41, August 13, 2015

A person who mains Ganondorf.

Ganondorf Wishlist for SSB4

Attributes

  • Buff Restore Ganondorf's dashing speed and animation from Melee.
  • Buff Restore Ganondorf's sidestep dodge speed and distance from Melee.
  • Buff Increase air speed.
  • Buff Increase double jump height to be around Little Mac's or Bowser's level, increasing recovery and making it easier to hop back to the stage.
  • Buff Decrease falling speed and gravity to around Melee values, thereby increasing recovery.

Ground Attacks

  • Buff Increase jab's start-up to around Melee speed.
  • Buff Increase forward tilt's range and restore its angling and faster start-up and ending lag from Melee.
  • Buff Increase forward smash's lunging range to around Melee/Brawl pivot distance, and decrease its ending lag.
  • Change Replace forward smash's elbow thrust with a dark explosion similar to Brawl Minus.
  • Buff Reduce up smash's start-up slightly and ending lag, and remove its sourspot.
  • Buff Remove down smash's forward knockback on the first kick and reduce the move's ending lag, and make the move link better overall.

Aerial Attacks

  • Buff Strengthen neutral aerial's second kick and both kick's late hitboxes to be strong as the first kick.
  • Buff Give forward aerial an auto-cancel window, while restoring its range, reduced ending lag, and lack of sourspot from Melee.
  • Buff Restore back aerial's range, hitbox duration, and lack of sourspot from Melee. Additionally make its hitbox placement much lower, so its more likely to hit smaller enemies on the ground.
  • Change Give forward aerial darkness effect and back aerial electric effect, like in Project M.
  • Buff Restore down aerial's auto-cancel window and increase its base knockback from Brawl so it meteor smashes grounded enemies at 0% and is unpunishable for doing so. Additionally remove its transcendent priority.

Grabs and throws

  • Buff Increase grabbing range and slightly increase dash grab speed. For a character as big as Bowser, why is Ganondorf's grab out-reached by Pikachu and Kirby?
  • Buff Increase forward and back throw's knockback scaling to KO around 135% near ledge. Also increase back throw's damage to 13%.
  • Buff Increase up throw's damage to 12% and its knockback scaling to KO around 150%. Also decrease its base knockback and ending lag to allow direct follow-ups.
  • Buff Alter down throw's trajectory to be more vertical and reduce its ending lag, allowing easier follow-ups.
  • Change Replace all throws to involve pushing the enemy away with magic.

Special Moves

  • Buff Alter Warlock Punch's super armor to last throughout the entirely of the move, and when initiated in the air.
  • Buff Replace Warlock Thrust with Dead Man's Volley from Project M or Gandouken from Brawl Minus.
  • Buff Give Aerial Flame Choke a weak set knockback meteor smash for guaranteed follow-ups like in Project M, and allow it to be canceled in mid-air like in Brawl Minus as an option to prevent Ganoncide. Additionally make it no longer go off the edge and remove its helplessness, and apply that to its customs.
  • Buff Alter Flame Wave's range, start-up, and ending lag to be around Flame Choke's.
  • Buff Greatly strengthen Dark Dive's throw damage to 17% and the uppercut to 10%, while being able to kill around 150% from the center of Final Destination. Additionally give it slightly more horizontal distance and super armor on start-up, like Dark Fists. Also make it easier to turn around, slightly faster start-up, and increased reach on its furthest grabbox from Melee, and apply that to its customs.
  • Buff Strengthen Dark Fists' damage to 20%.
  • Buff Greatly strengthen Dark Vault's throw damage to 12%, while being able to kill around 175%. Additionally give it more horizontal and vertical distance and super armor during the first vault.
  • Buff Strengthen all hitboxes of Wizard's Foot's damage to 15% and being able to kill around 115% near the ledge.
  • Buff Strengthen all hitboxes of Wizard's Dropkick's damage to 11%.
  • Buff Strengthen all hitboxes of Wizard's Assault's damage to 17%.