User:Luigi540

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Revision as of 00:59, April 26, 2016 by Luigi540 (talk | contribs)
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Due to having college workloads because of my major along with having a job, and other various things, I will be unable to edit often as I used to. However, I still check in when I have time. For those who wanted to challenge me in Smash 4, I don't have a Wii U, Smash 4 and DLC characters and I only played it with my friends on Sunday (depending on time). I have yet to get it, but I will get it later.
Luigi540's Pro Tip: Every characters and their attacks have weak points and risk, no matter how strong or broken it is (not even Bayonetta). Learn the MU, weakpoints and risk. Know how to DI and SDI efficiently to escape combos and survive KO moves, depending on certain conditions. Look at player's playstyle as well.
ZSSamusDown2-SSB4.png This user has Rollback, therefore has some of th3 ph1re!
Luigi540
Character info
Brawl mains Marth, Mr. Game & Watch
Other Brawl characters Peach, Toon Link
Smash 4 main Zero Suit Samus
Other Smash 4 characters Peach, Ness
Miscellaneous info
Skill Other Almost great in Smash 4, but still needs improvement and fix my critical mistake so I can be compete in tournaments.

If you want to view recovery tier list, go here.

Melee Feats

I spent more time playing Melee and accomplished some feats.

  • I cleared classic on very hard with 4 characters (Roy, Marth, Dr. Mario, and Mr. Game & Watch) w/o continuing. I was fast enough to beat Crazy Hand with Marth and Roy.
  • I also cleared classic and Crazy Hand on very hard with 4 characters (Peach, Kirby, Luigi, and Jigglypuff) w/o continuing and stock loss (it is very hard because I end up losing a stock on some stage and I had start over again).
  • I cleared adventure and Giga Bowser on normal with 3 characters (Peach, Yoshi, and Jigglypuff) w/o continuing and stock loss.
  • I cleared adventure and Giga Bowser on hard with Peach w/o continuing and stock loss.
  • I cleared adventure on very hard with Peach w/o continuing (I was fast enough to fight Giga Bowser). It is very difficult to do it without continues, even if I make some CPU characters to SD, back throw or use her up special for a KO during Multi-man battle, and use down smash alot ending with a forward throw on giant Bowser and giant Donkey Kong at very high percentage.
  • I cleared all star on easy w/o taking damage with Marth.
  • I cleared all star on normal with Marth w/o continuing and using Heart Containers.
  • I cleared all star on very hard with Roy w/o continuing.
  • I cleared event 50 with all characters. I cleared event 50 very fast with Peach and Ganondorf (obviously it was very hard with Peach because the chance of plucking out Stitchface turnip is very low. I had to keep using up throw and grab the Stitchface turnip very fast repeatdly while I keep avoiding Crazy Hand or Master Hand's attack).
  • I cleared event 51 without losing a stock with 12 characters (Marth, Roy, Peach, Luigi, Dr. Mario, Sheik, Falco, Fox, Pikachu, Yoshi, Link, and Samus).
  • In Cruel Melee, I obtained 347 KOs with Roy.
  • I collected every trophy including Olimar's.

These statements are true.

Marth Wishlist for SSB4

Ground Attacks

  • Buff Forward tilt should have slightly less start up.

Aerial Attacks

  • Buff Give forward aerial less landing lag (11 frames), 1 frame less start up, and much more auto cancel window (10 frames >), so forward aerial would be a amazing move for Marth. Slightly increased shieldstun on his tipped forward aerial. Damage decrease, so it should have less knockback. Not only with less knockback, it should have better angle, so it would allow forward aerial to link into each other or combo into attacks. It should also be interruptible at frame 34, so Marth can do another aerial after a short hop forward air.
  • Buff Increase tipped up aerial's knockback, so it will KO around 125% in the midair.
  • Buff Down aerial's meteor hitbox duration increase by 1 frame.

Grabs/other attacks

  • Buff Increase grab range slightly.
  • Buff Make his down throw a strong combo throw (significantly less base knockback and increase knockback scaling), so he can follow up better with more attacks. He should have KO confirms with his down throw at high percent (maybe down throw to tipped up aerial or tipped back aerial).

Outside of Smash wiki