User:Laikue: Difference between revisions

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(→‎Random Stuff: Added a Mii Wiizard Idea I came up with. It's rambly and long and I'm probably the only one who can decipher it.)
(Unimportant and I don't think I've done anything here in months.)
 
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{{Smasherbeta
|name=Laikue
|image=
|mainssb=Link
|otherssb=Kirby
|2ndotherssb=Yoshi
|mainssbm=Jigglypuff
|2ndmainssbm=Dr.Mario
|otherssbm=Link
|2ndotherssbm=Young Link
|mainssbb=Wolf
|2ndmainssbb=Mr. Game and Watch
|3rdmainssbb=Toon Link
|otherssbb=Ike
|2ndotherssbb=Lucas
|moreotherssbb=[[Random]]
|mainpm=Link
|2ndmainpm=Mario
|moremainpm={{PM|Jigglypuff}}
|otherpm=Zero Suit Samus
|2ndotherpm=Zelda
|moreotherpm={{PM|Lucas}}, {{PM|Ivysaur}}, [[Random]]
|skill="Can't win local bottom tier tournaments with {{SSBB|Meta Knight}}" bad.
|birthmonth=1
|birthday=6
|birthyear=1999
|brawlcode=4356−1192−5913 (This is really my 3DS Friend code)
|location="A place of pure mystery"
|country=United States
}}


Laikue is a total noob who browses Smashwiki all day.
==Random Stuff==
*Custom Target Test stages actually would be really simple, just take the standard stage builder which would probably already be upgraded, and add the ability to place targets. As for the targets themselves, they'd come in 5 sizes (Very Big, Easy, Light Blue. Big, Normal, Green. Medium, Hard, Yellow. Small, Very Hard, Orange. Very Small, Intense, Red.) and you could set their move path, and speed. They'd probably simply have a standard 0-6 speed thing with 0 being still, 5 being fast, and 6 being warp like. (i.e. Falco's Targets in Melee) You'd be able to set paths near infinite in length, you could close it into a loop (e.g. that one damn target in Brawl's Level 4) or leave it open, and have them follow the path backwards (e.g. that one target that moves through the wall in Brawl's Level 4) there'd also be an option to stall targets from moving for a certain amount of time. (to keep it simple you'd be able to select a stall rate of 1-10 with 1 being a 5th of a second (12 frames), and 10 being 2 seconds (120 Frames))
*Mii Wiizards would wield Staves and wear robes and have their Special moves based on Find Mii
**Jab: Punch, Staff, Kick.
**F-Tilt: A quick swipe forward with the Staff.
**D-Tilt: Simple Leg Sweep.
**U-Tilt: Twirls their staff above their head.
**F-Smash: Slings lava forward, works quickly, but doesn't have much knockback for a smash attack.
**D-Smash: Similar to Lucas's Down Smash, great knockback on last hit, hits multiple times, Deals Electric Damage.
**U-Smash: Hits the ground with the butt of their staff causing a small explosion above the mii.
**NAir: Twirls mid-air dealing magic damage. (Similar to Peach's Nair)
**FAir: Swipes forward with their staff creating some leaves, dealing Grass damage.
**DAir: A Kick Straight down that meteor smashes, has lightning effect.
**UAir: Shoots a small tornado upwards, doesn't deal damage, but pushes the opponents into the sky, can KO early if used high enough.
**BAir: Turns around quickly and hits the opponent with their staff giving reasonable knockback.
**Grab: Holds the opponent telepathically with the Staff.
**Pummel: Squeezes their staff damaging the opponent 1%, a weak pummel.
**F-Throw: Quickly shoots them forward off the Staff, can be easily followed up with a projectile attack.
**D-Throw: Uses Telekinesis to bring the opponent high into the air, then slams them into the ground, very powerful dealing around 17%, but it's knockback is set so it's not good for comboing or KOing.
**U-Throw: Flicks the opponent upwards, a good combo starter.
**B-Throw: Uses Telekinesis to twirl around the opponent, then throw them backwards, has highish knockback for a throw, can reliably KO at 180%+.
**Neutral Special: Red Magic, Fireball, A Standard Fire Attack, sorta like Mario's "Fast Fireball".
**Custom 1: Green Magic, Buff Ball, A Chargable projectile that can be thrown, whatever it hits will be buffed for a short time. (i.e. less knockback and damage taken, more given) Can be used on yourself if you're quick enough to get hit by the ball. Note the player hit will still take hitstun, leaving them vulnerable to combos (especially with the lesser knockback) does not stack with Deep Breathing, Pink Magic etc. Disappears if it the stage)
**Custom 2: Black Magic, Shadow Field, Chargable, can only be used when fully charged, charge can be stored, when used a large radius around the user will go completely dark and any enemies within radius will be paralyzed for a very short time, the darkness lasts a few seconds, if the move is used again outside of the darkness, the darkness will disappear, if used inside the user's outline will be toggled on or off. This has no start-up or ending lag and animations. If there are multiple users of the move, each one will be able to place their own individual darkness)
**Side Special: Light Blue Magic, Frost Bolt, A Chargable ice shot that freezes opponents)
**Custom 1: Orange Magic, Offensive Summon, Summons a Random Mii Hero out of a Portal who dashes forward and swipes with their swords 1-4 times, (Depending on how long it's Charged) charge cannot be stored.
**Custom 2: Light Green Magic, Sleep Powder, Quickly throws a Dust like substance at the opponent, this puts them to sleep, low range, high ending lag.
**Down Special: Purple Magic, Poison, Poisons the Opponent, dealing 10% damage (when fresh) to the opponent over the course of a couple seconds.
**Custom 1: White Magic, Light Flash, Creates a small flash of Light that makes the opponent Dizzy, high ending lag, and works similarly to the deku nut, but without massive knockback.
**Custom 2: Pink Magic, Crit Up, Similar to Deep Breathing, Shortens hitbox lengthes but increases damage output and knockback.
**Up Special: Blue Magic, Water Jet, Uses Water to shoot theirself upwards.
**Custom 1: Brown Magic, Defensive Summon, Mii Wiizard does a short jump towards a portal and footstool jumps the mii that comes out of it. The mii will fall and damage opponents, will disappear when it hits the blast line, a projectile, or a solid surface.
**Custom 2: Yellow Magic, Sandsorm, Creates a Small Sandstorm for the Mii to flow with.
**Final Smash: Team Red Magic (Blaze Storm, Summons another Wiizard and they both use red magic, causing a giant fireball in the center of the stage, works similarly to Puff up, but damages akin to Aura Storm, the other Mii disappears at the end of the move)
**Other: Would have a Costume that changes it's Staff to a Wiimote staff (works with the name "Wiizard"), additional costumes would include Staves based on different elements.

Latest revision as of 06:35, June 26, 2016