SSBU Icon.png

Toon Link (SSBU)/Forward smash

Hitbox visualization showing Toon Link's forward smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Forward 25 110 0   3.5 sword2 6.0 0.0 0.0 1.2× 1.0× 0%               Toon Link Hit   All All            
1 0 0 14.0% 0   Forward 25 110 0   3.0 sword2 1.0 0.0 0.0 1.2× 1.0× 0%               Toon Link Hit   All All            
2 0 0 14.0% 0   Forward 25 110 0   3.0 arml 1.2 0.0 0.0 1.2× 1.0× 0%               Toon Link Hit   All All            
3 0 0 14.0% 0   Forward 20 110 0   3.5 colonellm 0.0 0.0 0.0 1.2× 1.0× 0%               Toon Link Hit   All All            

TimingEdit

Jostling is disabled during frames 13-17.

Charges between 8-9
Hitboxes 16-17
Interruptible 49
Animation length 68
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible