Hitbox visualization showing Toon Link's down smash.
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Update history

  1.0.6

  •   Down smash's first hit's weight-based knockback decreased: 80/150 → 60/120. This makes it connect together better with its second hit, but removes its KO potential against aerial opponents.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 7% 0   40 100 0 2.0 0 0.0 2.0 15.5 0.0x 1.0x 0%               Punch  
1 0 6% 0   0 100 60 3.5 0 0.0 2.6 9.5 0.0x 1.0x 0%               Punch  
2 0 6% 0   0 100 120 3.5 0 0.0 2.0 15.5 0.0x 1.0x 0%               Punch  
Hit 2
0 0 7% 0   60 127 0 4.3 0 0.0 4.5 -17.0 0.0x 1.5x 0%               Punch  
1 0 6% 0   60 127 0 5.0 0 0.0 5.8 -2.0 0.0x 1.5x 0%               Punch  

Timing

Charges between 3-4
Hit 1 9-10
Hit 2 17-18
Interruptible 50
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible