Tether recovery: Difference between revisions
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[[Image:Whip.jpg|right|thumb|An example of the Tether Recovery.]] | [[Image:Whip.jpg|right|thumb|An example of the Tether Recovery.]] | ||
A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. So far, [[Zero Suit Samus]]'s [[Plasma Whip]] is the only confirmed Tether Recovery, though [[Link (SSBM)|Link]] and [[Young Link (SSBM)|Young Link]]'s Hookshot and [[Samus Aran (SSBM)|Samus']] Grapple Beam can be used in a similar fashion in SSBM (see [[Wall-grapple]]). | A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. So far, [[Zero Suit Samus]]'s [[Plasma Whip]] is the only confirmed Tether Recovery, though [[Link (SSBM)|Link]] and [[Young Link (SSBM)|Young Link]]'s Hookshot and [[Samus Aran (SSBM)|Samus']] Grapple Beam can be used in a similar fashion in SSBM (see [[Wall-grapple]]). The difference between a Tether Recovery and a Wall-grapple is that a Tether Recovery must contact an actual ledge, while a Wall-grapple can touch any wall. | ||
== External Links == | == External Links == |
Revision as of 17:02, August 16, 2007
A Tether Recovery is a type of recovery move where the player latches onto the side of an arena with an extendable item. So far, Zero Suit Samus's Plasma Whip is the only confirmed Tether Recovery, though Link and Young Link's Hookshot and Samus' Grapple Beam can be used in a similar fashion in SSBM (see Wall-grapple). The difference between a Tether Recovery and a Wall-grapple is that a Tether Recovery must contact an actual ledge, while a Wall-grapple can touch any wall.