Temple: Difference between revisions

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'''Temple''' is a [[stages|stage]] in [[Super Smash Bros. Melee]].  It is commonly known as Hyrule Temple, though its proper name is Temple (since "Hyrule" just notes Temple's location).  An extremely large stage, it is banned in [[tournament legal|tournaments]] because its size provides opportunities for game-[[broken|breaking]] camping and stalling.
'''Temple''' is a [[stages|stage]] in [[Super Smash Bros. Melee]].  It is commonly known as '''Hyrule Temple''', though its proper name is Temple (since "Hyrule" just notes Temple's location).  An extremely large stage, it is banned in [[tournament legal|tournaments]] because its size provides opportunities for game-[[broken|breaking]] camping and stalling.


The lower portion of the stage can be referred to as the Fight Club (coined by Nintendo Power), due to the fact that the surrounding environment keeps the opponent from leaving the stage or being [[knock-out|knocked out]] easily. This results in high damage percentages and many attacks causing your opponent to fly around the screen.
The lower portion of the stage can be referred to as the Fight Club (coined by Nintendo Power), due to the fact that the surrounding environment keeps the opponent from leaving the stage or being [[knock-out|knocked out]] easily. This results in high damage percentages and many attacks causing your opponent to fly around the screen.

Revision as of 15:36, April 4, 2007

Template:Stage

Temple is a stage in Super Smash Bros. Melee. It is commonly known as Hyrule Temple, though its proper name is Temple (since "Hyrule" just notes Temple's location). An extremely large stage, it is banned in tournaments because its size provides opportunities for game-breaking camping and stalling.

The lower portion of the stage can be referred to as the Fight Club (coined by Nintendo Power), due to the fact that the surrounding environment keeps the opponent from leaving the stage or being knocked out easily. This results in high damage percentages and many attacks causing your opponent to fly around the screen. This has also caused a rise in the naming of certain KOs(most if not all require high damage):

  • Field Goal: Koing an opponent through the upper right portion of the Fight Club
  • Touchdown: Koing an opponent through the lower right portion of the Fight Club
  • Flea Flicker: Opponent bounces off of the Needle (stalactite-looking protrusion) on the left portion of the stage and then continues to the right until the opponent is KOed off of the lower right portion of the stage.
  • Needle KO: Opponent is hit into the Needle and is sent straight down and KOed off the bottom of the stage.