Template:UpdateList (SSBU)/3.1.0: Difference between revisions

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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Donkey Kong=*{{buff|[[Giant Punch]] has longer [[Armor|super armor]] when using a fully-charged punch.}}
|Donkey Kong=*{{buff|[[Giant Punch]] has longer [[Armor|super armor]] when using a fully-charged punch.}}
*{{bugfix|Fixed a bug that caused Donkey Kong to not get armor when landing during frames 12-17 of Giant Punch.}}
|Link=*{{change|The animation for when Link throws a large item has been adjusted.}}
|Link=*{{change|The animation for when Link throws a large item has been adjusted.}}
*{{bugfix|Boomerang teleportation glitch fixed.}}
*{{bugfix|Boomerang teleportation glitch fixed.}}

Revision as of 05:58, July 22, 2021

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
  • Bug fix Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
  • Bug fix Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Nerf Held item attacks have been removed.