Template:UpdateList/1.0.6: Difference between revisions
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*{{buff|Down tilt's start-up and ending lag decreased.}} | *{{buff|Down tilt's start-up and ending lag decreased.}} | ||
|Dark Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}} | |Dark Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}} | ||
|Diddy Kong=*{{nerf|Forward smash has | |Diddy Kong=*{{nerf|Forward smash has less interruptibilty|48|51.}} | ||
*{{nerf|Up air damage decreased | *{{nerf|Up air damage decreased (8% → 6%), causing it to have less knockback and KO'ing noticeably later.}} | ||
*{{buff|The aforementioned change allow it to combo better.}} | |||
*{{buff|The aforementioned | |||
*{{nerf|Forward air damage decreased|12%/10%|10%/8%.}} | *{{nerf|Forward air damage decreased|12%/10%|10%/8%.}} | ||
*{{change|Up throw deals less damage (10% → 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.}} | *{{change|Up throw deals less damage (10% → 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.}} |
Revision as of 14:24, September 10, 2016
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
- It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
- The player's selected name now persists between modes.
- Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
- In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.