Template:SSB4HitboxTableHeader: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Text replacement - "== ([^=])" to "== $1")
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{|class="wikitable {{#if:{{{collapsible|}}}|mw-collapsible mw-collapsed}}" style="text-align:center;font-size:75%;"
{|class="wikitable hitboxtable {{#if:{{{collapsible|}}}|mw-collapsible mw-collapsed}}" style="text-align:center;font-size:75%;"
{{#if:{{{collapsible|}}}|{{!}}-
{{#if:{{{collapsible|}}}|{{!}}-
!colspan="{{#if:{{{special|}}}|44|24}}"{{!}}{{{collapsible}}}}}
!colspan="{{#if:{{{special|}}}|44|24}}"{{!}}{{{collapsible}}}}}
|-
|-
!ID!!Part{{#if:{{{special|}}}|!!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}}}!!Damage!!{{rollover|SD|Shield damage|y}}!!{{#if:{{{special|}}}|colspan=2{{!}}}}Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!Radius!!Bone!!colspan=3|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!{{rollover|SDIx|Smash DI multiplier|y}}!!{{rollover|FFx|Freeze frames multiplier|y}}!!{{rollover|T%|Trip chance|y}}!!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}!!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}!!Type!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound!!Direct{{#if:{{{special|}}}|!!Blockable!!Reflectable!!Absorbable!!{{#if:{{{showunknown|}}}|{{rollover|?24|Unknown attribute 24|y}}!!{{rollover|?25|Unknown attribute 25|y}}!!{{rollover|?26|Unknown attribute 26|y}}!!{{rollover|?27|Unknown attribute 27|y}}!!{{rollover|?32|Unknown attribute 32|y}}!!{{rollover|?33|Unknown attribute 33|y}}!!{{rollover|?35|Unknown attribute 35|y}}!!{{rollover|?36|Unknown attribute 36|y}}!!{{rollover|?37|Unknown attribute 37|y}}!!{{rollover|?38|Unknown attribute 38|y}}!!{{rollover|?39|Unknown attribute 39|y}}!!{{rollover|?40|Unknown attribute 40|y}}}}}}{{#if:{{{special|}}}{{{stretch|}}}|!!colspan=3{{!}}{{rollover|Stretch|If given, hitbox stretches from normal offset to this offset|y}}}}<noinclude>
!ID!!Part{{#if:{{{special|}}}|!!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}}}!!Damage!!{{rollover|SD|Shield damage|y}}!!{{#if:{{{special|}}}|colspan=2{{!}}}}Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!Radius!!Bone!!colspan=3|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!{{rollover|SDIx|Smash DI multiplier|y}}!!{{rollover||Hitlag multiplier|y}}!!{{rollover|T%|Trip chance|y}}!!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}!!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}!!Type!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound!!Direct{{#if:{{{special|}}}|!!{{rollover|Hit bits|Controls what type of objects can be hit|y}}!!Blockable!!Reflectable!!Absorbable!!{{rollover|Piercing|Can hit through invincibility|y}}!!{{rollover|Heedless|Damages teammates regardless of team attack|y}}!!{{rollover|No GFX|Disables on-hit graphic effects|y}}!!Flinchless{{#if:{{{showunknown|}}}|!!{{rollover|?25|Unknown attribute 25|y}}!!{{rollover|?26|Unknown attribute 26|y}}!!{{rollover|?27|Unknown attribute 27|y}}!!{{rollover|?33|Unknown attribute 33|y}}!!{{rollover|?35|Unknown attribute 35|y}}!!{{rollover|?40|Unknown attribute 40|y}}}}}}{{#if:{{{special|}}}{{{stretch|}}}|!!colspan=3{{!}}{{rollover|Stretch|If given, hitbox stretches from normal offset to this offset|y}}}}<noinclude>
|}
|}
==Usage==
==Usage==
Used to provide detailed hitbox data. If any special hitboxes are involved, add <code>special=y</code>.
Used to provide detailed hitbox data. If any special hitboxes are involved, add <code>special=y</code>.



Latest revision as of 01:41, April 13, 2022

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct

Usage

Used to provide detailed hitbox data. If any special hitboxes are involved, add special=y.

To collapse the table by default, add collapse=title, where "title" is what the visible text in the anchor bar should be.

This is an unterminated template: a |} must be provided once the rows are finished.