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Teleport glitch: Difference between revisions

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The '''Teleport glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that causes a [[character]] to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.
The '''Teleport glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that causes a [[character]] to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.


This glitch can be performed by using any character in a [[Stage Builder|custom built stage]] by placing a [[Drop Block]] above a ledge, and making the drop block falls down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the [[shield]] button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a [[roll]] or a [[ledge recovery|ledge attack]], dependant on the button pressed.
This glitch can be performed by using any character in a [[Stage Builder|custom built stage]] by placing a [[Drop Block]] above a ledge, and making the drop block fall down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the [[shield]] button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a [[roll]] or a [[ledge recovery|ledge attack]], dependant on the button pressed.


[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]

Revision as of 10:26, April 13, 2013

This article is about the glitch in Super Smash Bros. Brawl. For the technique in Super Smash Bros., see Teleport (SSB).
Lucas performing the Teleport glitch
Lucas still in a 'hanging' animation, dropped by the Drop Block and falls down.

The Teleport glitch is a glitch in Super Smash Bros. Brawl that causes a character to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.

This glitch can be performed by using any character in a custom built stage by placing a Drop Block above a ledge, and making the drop block fall down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the shield button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a roll or a ledge attack, dependant on the button pressed.