Teeter cancel: Difference between revisions
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===Combos=== | ===Combos=== | ||
Since this technique removes lag both from the dashing animation and from aerial attacks (especially B aerials), it can be used to continue combos. | Since this technique removes lag both from the dashing animation and from aerial attacks (especially B aerials), it can be used to continue combos. | ||
===Taunt | ===Taunt cancel=== | ||
''See [[Taunt | ''See [[Taunt canceling]]'' | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |
Revision as of 11:19, December 24, 2012
Teeter canceling (or TC) involves canceling any animation into a teeter animation. Any standing technique can then be used out of a teeter.
Teeter canceling does not work in Super Smash Bros. Brawl.
Application
Animations that can be canceled with the teeter cancel include the dash and aerial attacks.
TC Dash-dance
This technique involves canceling the dash with a teeter and then starting up another dash in the opposite direction. There is no dash stop animation since the first dash is canceled.
Attack out of a dash
Any standing attack can be used out of a teeter. One common use for this property is to run to an edge into a teeter animation and then performing the attack. This technique is useful for edgeguarding.
Combos
Since this technique removes lag both from the dashing animation and from aerial attacks (especially B aerials), it can be used to continue combos.
Taunt cancel
See Taunt canceling