Teeter cancel: Difference between revisions

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'''Teeter Canceling''' (or '''TC''') involves canceling any animation into a [[teeter]] animation. Any standing technique can then be used out of a teeter.  
'''Teeter Canceling''' (or '''TC''') involves canceling any animation into a [[teeter]] animation. Any standing technique can then be used out of a teeter.  
Teeter Canceling does not work in [[Super Smash Bros. Brawl]].


==Application==
==Application==
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Any standing attack can be used out of a teeter. One common use for this property is to run to an edge into a teeter animation and then performing the attack. This technique is useful for [[edgeguarding]].  
Any standing attack can be used out of a teeter. One common use for this property is to run to an edge into a teeter animation and then performing the attack. This technique is useful for [[edgeguarding]].  
===Combos===
===Combos===
Since this technique removes lag from aerial attacks (especially B aerials), it can be used to chain together certain attacks.  
Since this technique removes lag both from the dashing animation and from aerial attacks (especially B aerials), it can be used to continue combos.
===Taunt Cancel===
===Taunt Cancel===
''See [[Taunt Canceling]]''
''See [[Taunt Canceling]]''

Revision as of 23:26, April 5, 2008

Teeter Canceling (or TC) involves canceling any animation into a teeter animation. Any standing technique can then be used out of a teeter.

Teeter Canceling does not work in Super Smash Bros. Brawl.

Application

Animations that can be canceled with the teeter cancel include the dash and aerial attacks.

TC Dash-dance

This technique involves canceling the dash with a teeter and then starting up another dash in the opposite direction. There is no dash stop animation since the first dash is canceled.

Attack out of a dash

Any standing attack can be used out of a teeter. One common use for this property is to run to an edge into a teeter animation and then performing the attack. This technique is useful for edgeguarding.

Combos

Since this technique removes lag both from the dashing animation and from aerial attacks (especially B aerials), it can be used to continue combos.

Taunt Cancel

See Taunt Canceling