Talk:Quake: Difference between revisions

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I'm not sure what to make of this. Quake hitboxes remain spherical (cuboidial for SSB64); they do not affect the stage in any way and certainly "exist" off its surfaces. There is nothing that seperates them from other grounded-only hitboxes except for possibly the fact that there's no aerial-only hitbox paired with it (and so its grounded-only property becomes more obvious). I'm somewhat convinced that this does deserve an article (though Vacuum and Push really need to be merged one of these days), but the definition shouldn't imply that they actually affect the terrain. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Awesome 17:20, 22 April 2011 (EDT)
I'm not sure what to make of this. Quake hitboxes remain spherical (cuboidial for SSB64); they do not affect the stage in any way and certainly "exist" off its surfaces. There is nothing that seperates them from other grounded-only hitboxes except for possibly the fact that there's no aerial-only hitbox paired with it (and so its grounded-only property becomes more obvious). I'm somewhat convinced that this does deserve an article (though Vacuum and Push really need to be merged one of these days), but the definition shouldn't imply that they actually affect the terrain. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Awesome 17:20, 22 April 2011 (EDT)
:Of course I don't have hitbox data readily available, so I'm forced to make conclusions at what I see ingame :p If possible, could you show me a picture of the hitboxes of Hand Slap? And how would you write the definition? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:22, 23 April 2011 (EDT)