Talk:Little Mac (SSBU): Difference between revisions

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-Improve his throws and combo game: The collateral hitboxes mostly are a trouble for Little Mac's throws, so i will remove all of them except for down throw. Forward throw would  be a semispike with very low base knockback but very high knockback scaling, allowing it to KO at 145% at the ledge while keeping its tech-chasing ability at low and mid percentages, back throw would launch more diagonally and KO at 120%, up throw would KO at 170% and down throw will have slightly less knockback scaling and its ending lag will be decreased by five frames. As Mac lacks true combos, Up and down tilt will also need some adjustments, their ending lag will be decreased by three frames for the former, and by two for the latter. This will give Mac the combos he needs.
-Improve his throws and combo game: The collateral hitboxes mostly are a trouble for Little Mac's throws, so i will remove all of them except for down throw. Forward throw would  be a semispike with very low base knockback but very high knockback scaling, allowing it to KO at 145% at the ledge while keeping its tech-chasing ability at low and mid percentages, back throw would launch more diagonally and KO at 120%, up throw would KO at 170% and down throw will have slightly less knockback scaling and its ending lag will be decreased by five frames. As Mac lacks true combos, Up and down tilt will also need some adjustments, their ending lag will be decreased by three frames for the former, and by two for the latter. This will give Mac the combos he needs.


-Reset Jolt Haymaker after a hit and improve Mac's air acceleration: It is somewhat stupid that if Little Mac gets hit after using Jolt Haymaker in the air, he can't use it again. This never happened with anyone, so this thing should be removed. Also, Mac's air acceleration should be  higher, at least to be on par with Ike, Roy or Sonic.
-Reset Jolt Haymaker after a hit and improve Mac's air acceleration and air dodge: It is somewhat stupid that if Little Mac gets hit after using Jolt Haymaker in the air, he can't use it again. This never happened with anyone, so this thing should be removed. Also, Mac's air acceleration should be  higher, at least to be on par with Ike, Roy or Sonic. His directional air dodge should also go slighly further, at least on par with Bayonetta instead of lower.

Revision as of 07:29, November 3, 2019

Moveset Damage

A couple days ago I decided to edit the damage aspect of the Moveset portion of this article. It was later reverted back to normal, probably because of something along the lines of no sources. That being said though, i’m certain that the damage data is actually that of Smash 4’s Little Mac. I’ve seen some of the moves hit by hit to see that they’re different. I want to know how it can be fixed and what it should be fixed to because, again, i’m certain that the damage is outdated. MacForever (talk) 01:36, July 8, 2019 (EDT)

Is Little Mac treaten like a laughingstock?

Sometimes i feel that Little Mac is treaten too poorly by the community, he is like their laughingstock or something. Do you think that some buffs may make him more viable and improve his perception? Personally, i would do this:

-Improve his throws and combo game: The collateral hitboxes mostly are a trouble for Little Mac's throws, so i will remove all of them except for down throw. Forward throw would be a semispike with very low base knockback but very high knockback scaling, allowing it to KO at 145% at the ledge while keeping its tech-chasing ability at low and mid percentages, back throw would launch more diagonally and KO at 120%, up throw would KO at 170% and down throw will have slightly less knockback scaling and its ending lag will be decreased by five frames. As Mac lacks true combos, Up and down tilt will also need some adjustments, their ending lag will be decreased by three frames for the former, and by two for the latter. This will give Mac the combos he needs.

-Reset Jolt Haymaker after a hit and improve Mac's air acceleration and air dodge: It is somewhat stupid that if Little Mac gets hit after using Jolt Haymaker in the air, he can't use it again. This never happened with anyone, so this thing should be removed. Also, Mac's air acceleration should be higher, at least to be on par with Ike, Roy or Sonic. His directional air dodge should also go slighly further, at least on par with Bayonetta instead of lower.