Talk:Lag: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎air dodge hitstun?: new section)
Line 7: Line 7:
So, hitlag can affect the attacker as well? This is not (clearly) stated in the article.
So, hitlag can affect the attacker as well? This is not (clearly) stated in the article.
What EXACTLY determines when the attacker receives hitlag? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 02:42, 21 July 2008 (UTC)
What EXACTLY determines when the attacker receives hitlag? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 02:42, 21 July 2008 (UTC)
== air dodge hitstun? ==
"However, in Brawl, one can [[air dodge]] out of it."
-Is the any truth to this? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 19:50, 25 July 2008 (UTC)

Revision as of 15:50, July 25, 2008

explanation

"This lag will still affect the attacker even if the attack deals no damage, such as versus Mr. Resetti, stage elements, or a character that is invincible."

-Can someone please explain this better? I don't understand it. Zixor (talk) 16:13, 20 July 2008 (UTC)

It has to do with collision bubbles. Resetti can't be harmed and neither can invincible players, but the attacker will still take hitlag. - Gargomon251 (talk) 20:42, 20 July 2008 (UTC)

So, hitlag can affect the attacker as well? This is not (clearly) stated in the article. What EXACTLY determines when the attacker receives hitlag? Zixor (talk) 02:42, 21 July 2008 (UTC)

air dodge hitstun?

"However, in Brawl, one can air dodge out of it." -Is the any truth to this? Zixor (talk) 19:50, 25 July 2008 (UTC)