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This article's title is unofficial.

Stage humping

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Revision as of 15:11, March 21, 2017 by Quarantine Zone (talk | contribs) (New Page: {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|unofficial=y}} '''Stage humping''' is an advanced technique in the Super Smash Bros. series that moves a character slightly forward or backward w...)
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Stage humping is an advanced technique in the Super Smash Bros. series that moves a character slightly forward or backward when crouching and allows players to crouch in succession more quickly than is usually possible with normal crouching methods. The technique is performed by moving the control stick from the neutral position to a diagonal down position effectively making the character crouch and move slightly in the direction that the control stick was aimed. When used in succession, the character can move across the stage with varying success depending on the character and the game.

In Super Smash Bros. Melee and Super Smash Bros. Brawl, the technique has very limited functionality. It can be used for micro-positioning during down tilts, compensating for knockback when applying shield pressure as Samus with Jab cancelled neutral attacks or during multishines with Fox.

The technique can be combined with spot dodging is Super Smash Bros. 4, effectively granting the user invincibility while moving. Bayonetta, Samus, and Pit have the longest stage hump distances in Super Smash Bros. 4. ESAM has demonstrated this technique with Bayonetta and Pikachu.