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Squirtle (SSBU)/Forward aerial

< Squirtle (SSBU)
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Hitbox visualization showing Squirtle's forward aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.0% 0   Standard 50 96 0   4.0 top 0.0 5.0 7.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 50 96 0   3.5 top 0.0 5.0 4.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Standard 50 94 0   3.5 top 0.0 5.0 7.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 50 94 0   3.5 top 0.0 5.0 4.0 1.0× 1.0× 0%               Kick   All All            
All hitboxes are circular extended hitboxes. They cannot interpolate.

Timing

Attack

Initial autocancel 1-4
Clean hit 5-6
Late hit 7-14
Ending autocancel 35-
Interruptible 36
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 6
           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible