Spacing: Difference between revisions

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Spacing is simply the utilization of your characters range in comparison to the opponents range to ensure your attack makes contact and theirs doesn't. To space, you have to take into account the range of the attack you plan to use and push it to it's limits. Using the maximum range possible, distance yourself from the opponent enough so your attack can hit while theirs does not. Aerial speed is also a factor - characters like Wario can use their amazing air mobility to seemingly "fade in and out" with their aerial attacks. Other characters, like Donkey Kong and Ike, can rely on sheer range alone. Ike's forward air has enormous horizontal and vertical range in front of him, making it one of the best spacing tools in the game. Contrary to popular belief, spacing is character specific and influenced by the stage at hand. Platforms will affect the way you space drastically. The true key to mastering spacing is experience - learning the range of other characters and how to space against them when faced with the situation. To improve spacing, c-sticking aerials has also been advised as it can negate the momentum that aerials would have when using the "A" button.  
Spacing is the utilization of a character's range characters range in comparison to the opponents range to ensure their attacks make contact and that the opponent's do not.
Spacing is not just limited to aerial attacks. Donkey Kong's forward tilt is an excellent spacing tool due to it's incredible range. Many tilts in general can be effectively used for spacing. Certain special attacks such as Zero Suit Samus' forward-B are excellent spacing tools. Almost all projectiles are incredible tools used for spacing because of their extreme range.
 
To space, you have to take into account the range of the attack you plan to use and take steps to position yourself at the optimum distance from your opponent. The goal is to withdraw to the maximum distance possible; ideally, in this position your best attacks can hit while theirs cannot. Aerial speed is also a factor - characters like Wario can use their amazing air mobility to seemingly "fade in and out" with their aerial attacks. Other characters, like Donkey Kong and Ike, can rely on sheer range alone: For example, Ike's forward air has enormous horizontal and vertical range in front of him, making it one of the best spacing tools in the game.
 
Contrary to what newer players may believe, spacing is character-specific and influenced by the stage being played. Platforms will drastically affect spacing.
 
The true key to mastering spacing is experience - learning the range of other characters and how to space against them when faced with a given situation. To improve spacing, c-sticking aerials has also been advised as it can negate the momentum that aerials would have when using the "A" button.
 
However, spacing is not just limited to aerial attacks. Many titls can be used for spacing with great effect, especially those such as Donkey Kong's forward tilt, which is an excellent spacing tool due to its incredible range. Certain special attacks such as Zero Suit Samus's forward-B can be used with similar results. Almost all projectiles are incredible tools used for spacing because of their extreme range.
[[Category:Techniques]]
[[Category:Techniques]]

Revision as of 00:30, April 4, 2009

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Spacing is the utilization of a character's range characters range in comparison to the opponents range to ensure their attacks make contact and that the opponent's do not.

To space, you have to take into account the range of the attack you plan to use and take steps to position yourself at the optimum distance from your opponent. The goal is to withdraw to the maximum distance possible; ideally, in this position your best attacks can hit while theirs cannot. Aerial speed is also a factor - characters like Wario can use their amazing air mobility to seemingly "fade in and out" with their aerial attacks. Other characters, like Donkey Kong and Ike, can rely on sheer range alone: For example, Ike's forward air has enormous horizontal and vertical range in front of him, making it one of the best spacing tools in the game.

Contrary to what newer players may believe, spacing is character-specific and influenced by the stage being played. Platforms will drastically affect spacing.

The true key to mastering spacing is experience - learning the range of other characters and how to space against them when faced with a given situation. To improve spacing, c-sticking aerials has also been advised as it can negate the momentum that aerials would have when using the "A" button.

However, spacing is not just limited to aerial attacks. Many titls can be used for spacing with great effect, especially those such as Donkey Kong's forward tilt, which is an excellent spacing tool due to its incredible range. Certain special attacks such as Zero Suit Samus's forward-B can be used with similar results. Almost all projectiles are incredible tools used for spacing because of their extreme range.