SmashWiki:Article of the Week/2007-19: Difference between revisions

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A '''[[hitbox]]''' is the area of an attack that is able to damage your opponent.  This area is invisible and is not always part of what is used to attack.  The developers use the term '''collision bubbles''' to describe hitboxes as well as the area of an object or character that the hitbox interacts with.  Collision bubbles can only be viewed in [[Debug Mode]].  The status of each kind of collision bubble is represented by its color. (''[[hitbox|read further...]]'')
A '''[[hitbox]]''' is the area of an attack that is able to damage your opponent.  This area is invisible and is not always part of what is used to attack.  The developers use the term '''collision bubbles''' to describe hitboxes as well as the area of an object or character that the hitbox interacts with.  Collision bubbles can only be viewed in [[Debug Mode]].  The status of each kind of collision bubble is represented by its color. (''[[hitbox|read further...]]'')


<small><div style="text-align: right; margin-right: 12px;" class="noprint">'''''Recently featured: [[Directional influence]] · [[Final Destination]] · [[Teleport (SSB)]] · ([[SmashWiki:Article of the Week#Previous Articles of the Week|Archive]])'''''</div></small><noinclude>[[Category:Article of the week summaries|{{PAGENAME}}]]</noinclude>
<small><div style="text-align: right; margin-right: 12px;" class="noprint">'''''Recently featured: [[Directional influence]] · [[Final Destination]] · [[Teleport (SSB)]] · ([[SmashWiki:Article of the Week#Previous Articles of the Week|Archive]])'''''</div></small><noinclude>[[Category:Article of the week summaries]]</noinclude>

Latest revision as of 21:03, February 9, 2021

A hitbox is the area of an attack that is able to damage your opponent. This area is invisible and is not always part of what is used to attack. The developers use the term collision bubbles to describe hitboxes as well as the area of an object or character that the hitbox interacts with. Collision bubbles can only be viewed in Debug Mode. The status of each kind of collision bubble is represented by its color. (read further...)