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Small step forward smash

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Revision as of 09:18, September 29, 2014 by Kadano (talk | contribs) (It ain’t a fix if you break it.)
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Illustration of small step fsmash's increased range
A demonstration of the small step forward smash in Melee. Left: small step f-smash, right: standing f-smash

The small step forward smash is a technique that effectively extends the range of a forward smash by intentionally delaying a few frames between the control stick tap and the attack button press. As the game allows a specific window of time between the two inputs (3 frames in Melee) in order to differentiate the combination from a dash attack, this causes the character to dash forwards slightly before the forward smash begins, therefore increasing its range based on how far the character moves in their early dashing animation.

In Melee, there is only 1 frame available to delay instead of 3 when doing a forward smash in the opposite direction, making it pointless.

The small step forward smash is most useful for characters whose forward smash has low startup and high range (such as Marth), effectively increasing the range slightly further. Pivoting can be used in a similar, yet more universal way, but it's much harder to do and also takes one frame longer.