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Samus side special hitbox visualizations.
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Missile |
Super Missile
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Overview
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively.
Update HistoryHitboxesTiming
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35.
Missile
Missile
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18-137
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Interruptible (grounded)
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55
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Interruptible (aerial)
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60
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Animation length
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72
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Super Missile
Super Missile
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21-96
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Interruptible (grounded)
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58
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Interruptible (aerial)
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62
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Animation length (grounded)
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82
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Animation length (aerial)
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61
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Parameters
Move
Smash input window
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5 frames
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Horizontal speed divisor
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2
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Air friction
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0.0025
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Missile X offset
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1u
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Maximum Homing Missiles at a time
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2
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Maximum Super Missiles at a time
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1
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Homing Missile
Lifetime
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120 frames
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Initial speed
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1.15
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Homing deviation per frame
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0.65°
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Maximum homing deviation
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70°
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Period before decelerating
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85 frames
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Speed multiplier per frame when decelerating
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0.95
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Minimum speed
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0.4
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Super Missile
Initial speed
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0.18
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Period before accelerating
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26 frames
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Lifetime upon accelerating
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50 frames
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Acceleration
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0.16
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Maximum speed
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4.2
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Rotation speed
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2
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