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Samus (SSBU)/Grab aerial

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Hitbox visualization showing Samus's grab aerial.

Overview

Update History

  3.0.0

  •   Created visual glitch where Samus’s tether grab beam would disconnect from her arm when performed in the air before landing.

  3.1.0

  •   Fixed tether beam glitch from 3.0.0.

  7.0.0

  •   Grab aerial deals more damage (1.5% → 2.5% (hit 1), 3% → 4% (hit 2)), and the second hit has a longer duration (frames 16-17 → 16-19).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 2.5% 1.0   Standard 30 30 0   3.0 throw 0.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Hit 2
0 1 0 4.0% 1.0   Standard 30 100 0   5.0 throw 0.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            

Timing

Attack

Hit 1 8-15
Hit 2 16-19
Interruptible 60
Animation length 59
                                                                                                                     

Landing lag

Interruptible 9
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible