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Robin (SSBU)/Side special

< Robin (SSBU)
Revision as of 16:54, July 27, 2020 by Zeckemyro (talk | contribs) (→‎Timing)
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Hitbox visualization showing Robin's side special, Arcfire.
Hitbox visualization showing Robin's side special, Arcfire, when it hits.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Arcfire deals less shield damage.

  6.0.0

  •   Arcfire's initial fireball has a longer duration (frames 17-61 → 17-76), traveling much farther before expiring.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Projectile
0 0 0 2.0% -1.0   Standard 0 100 40   1.8 top 0.0 0.0 0.0 1.0× 0.8× 0%               Fire   All All             0
Flame pillar (earliest)
0 0 0 1.3% -0.6   Standard 0 100 15   3.4 top 0.0 7.0 to 1.0 0.0 0.5× 0.8× 0%               Fire   All All             8
Flame pillar (early)
0 0 0 1.3% -0.6   Standard 0 100 15   3.6 top 0.0 7.0 to 1.0 0.0 0.5× 0.8× 0%               Fire   All All             8
Flame pillar (mid)
0 0 0 1.3% -0.6   Standard 0 100 15   3.8 top 0.0 8.0 to 1.0 0.0 0.5× 0.8× 0%               Fire   All All             8
Flame pillar (late)
0 0 0 1.3% -0.6   Standard 0 100 15   4.0 top 0.0 9.0 to 1.0 0.0 0.5× 0.8× 0%               Fire   All All             8
Flame pillar (latest)
0 0 0 1.3% -0.6   Standard 0 100 15   4.0 top 0.0 9.0 to 1.0 0.0 0.5× 0.8× 0%               Fire   All All             8
Final hit
1 1 0 4.0% -2.0   Standard 80 110 0   6.5 top 0.0 11.0 to 3.0 0.0 2.0× 0.8× 0%               Fire   All All             0

TimingEdit

Projectile 17-76
Interruptible 64
Animation length 83
                                                                                                                                                                     
                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible