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Robin (SSBU)/Forward smash

< Robin (SSBU)
Revision as of 20:33, July 29, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Robin's forward smash with the Levin Sword.
Hitbox visualization showing Robin's forward smash with the Bronze Sword.
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Overview

Update History

  6.0.0

  •   Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.

Hitboxes

Levin Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 16.0% 0   Forward 53 90 0   4.0 top 0.0 10.0 17.0 to 7.0 1.0× 1.0× 0%               Electric   All All            
Late hit
0 0 0 10.0% 0   Forward 60 80 0   1.5 sword 0.0 8.0 to 2.0 0.0 1.0× 1.0× 0%               Electric   All All            

Bronze Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.6% 0   Forward 50 87 0   3.0 top 0.0 10.0 14.0 to 8.0 1.0× 1.0× 0%               Slash   All All            

Timing

Levin Sword

If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 38, using X and Y offsets [1, 8] for its release point.

Charges between 6-7
Clean hit 16-18
Late hit 19-27
Levin Sword disposal 38
Interruptible 58
Animation length 74
                                                                                                                                                   

Bronze Sword

Charges between 6-7
Hitboxes 16-18
Interruptible 58
Animation length 74
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible