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Ridley (SSBU)/Up aerial

< Ridley (SSBU)
Revision as of 16:06, August 7, 2022 by DrakRoar (talk | contribs) (→‎Timing)
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Hitbox visualization showing Ridley's up aerial.
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OverviewEdit

Update HistoryEdit

  4.0.0

  •   Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
1 0 0 12.0% 0   Standard 70 62 0   12.0 top 0.0 22.5 0.8 1.0× 1.0× 0%               Slash   All All            
0 0 0 14.0% 0   Standard 70 64 0   5.5 top 0.0 35.5 2.0 1.4× 1.0× 0%               Slash   All All            
Late hit
1 0 0 12.0% 0   Standard 70 62 0   12.0 top 0.0 22.5 0.8 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

The move disables jostling during frames 5-9.

Initial autocancel 1-3
Clean hit 11-12
Late hit 13
Ending autocancel 35-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Interruptible 15
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible