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Ridley (SSBU)/Down aerial

< Ridley (SSBU)
Revision as of 10:27, July 27, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Ridley's down aerial.
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Overview

Update History

  2.0.0

  •   Ridley can grab the ledge earlier after using his down aerial.

  4.0.0

  •   Down aerial no longer has its downward movement disabled when used out of hitstun.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 55 75 0   3.5 top 0.0 -0.5 0.5 1.2× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 45 95 0   8.0 top 0.0 3.5 1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
1 0 0 12.0% 0   Standard 45 95 0   8.5 top 0.0 3.5 1.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 11-18
Late hit 19-40
Ending autocancel 50-
Interruptible 56
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lag

Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible