SSBU Icon.png

R.O.B. (SSBU)/Side special

Hitbox visualization showing R.O.B.'s side special, Arm Rotor
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Arm Rotor connects more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
0 0 5 1.5% 0   Forward 0 65 40   4.5 top 0.0 13.0 to 6.0 10.0 0.2× 1.0× 0%               Punch   All All            
Multihits (mid)
0 0 5 1.5% 0   Forward 0 65 40   4.5 top 0.0 13.0 to 6.0 10.0 0.2× 1.0× 0%               Punch   All All            
1 0 5 1.5% 0   Forward 0 70 50   4.0 top 0.0 13.0 to 6.0 -8.0 0.2× 1.0× 0%               Punch   All All            
Multihits (late)
0 0 5 1.5% 0   Forward 0 65 40   3.3 top 0.0 13.0 to 6.0 12.0 0.2× 1.0× 0%               Punch   All All            
1 0 5 1.5% 0   Forward 0 70 50   3.3 top 0.0 13.0 to 6.0 -8.0 0.2× 1.0× 0%               Punch   All All            
Finisher
0 0 0 3.0% 0   Forward 40 210 0   6.0 top 0.0 9.0 to 10.0 -4.5 to 14.0 2.4× 1.0× 0%               Kick   All All            

TimingEdit

The strip below shows the minimum duration of the move. R.O.B. can extend the duration of the multihits' late hit and thus delay the final hit.

Multihits (early, mid, late) 13, 14-21, 22-37+
Final hit 44 (7 from its own animation)
Reflection 13-37+
Interruptible 85 (49 for the finisher only)
Animation length 89 (53 for the finisher only)
                                                                                                                                                                                   
                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
 
Reflect
 
Interruptible