Quick Attack: Difference between revisions

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== Quickstix ==
== Quickstix ==
This is a technique whereby Pikachu racks up damage against an enemy in a rather annoying cycle. SO names due to the attack name and the quick movement of the control stick. Pikachu uses quick attack, and tilts to pass through the oponent, and then returns back through the oponent by pulling a 180°. This does 5% damage, and does not suffer from "move decay". Although this attack has some lag time once it finishes, due to the distance separation, one can start it up again, and Quickstix the oponent again and again.  
This is a technique whereby Pikachu racks up damage against an enemy in a rather annoying cycle, named after the attack name and the quick movement of the control stick. Pikachu uses Quick Attack and tilts to pass through the oponent, and then returns back through the oponent by pulling a 180°. This does 5% damage, and does not suffer from Stale-Move Negation. Although this attack has some lag time once it finishes, due to the distance separation, one can start it up again, and Quickstix the oponent again and again.  
*In cases where pikachu starts too close to an enemy, i.e. pulling 180° would leave Pikachu back next to an enemy during his lag time, it is wiser to continue to move in the initial direction but also diagonally up. Therefore, by combining 180's with escaping, this move can be used to play mind games on the enemy and slowly rack up the damage.
*In cases where Pikachu starts too close to an enemy, i.e. pulling 180° would leave Pikachu back next to an enemy during his lag time, it is wiser to continue to move in the initial direction but also diagonally up. Therefore, by combining 180s with escaping, this move can be used to play mind games on the enemy and slowly rack up the damage.


== The Pokemon Move ==
== The Pokemon Move ==

Revision as of 19:50, May 27, 2008

Quick Attack is Pikachu's Up B move.

Pikachu does a quick dash in one direction, and then if one tilts the control stick, Pikachu can dash in a second direction. In Super Smash Bros., this attack did no damage. Starting in Super Smash Bros. Melee, Pikachu can do light damage to characters it passes through. The attack has a huge range, but the second jump requires a minimum rotation of 38 degrees. The high speed of this move renders Pikachu nearly invulnerable, but it's exposed at the beginning, middle, and end moments, when it briefly holds still. Quick Attack requires much practice before players can effectively take advantage of its two-direction functionality.


Quickstix

This is a technique whereby Pikachu racks up damage against an enemy in a rather annoying cycle, named after the attack name and the quick movement of the control stick. Pikachu uses Quick Attack and tilts to pass through the oponent, and then returns back through the oponent by pulling a 180°. This does 5% damage, and does not suffer from Stale-Move Negation. Although this attack has some lag time once it finishes, due to the distance separation, one can start it up again, and Quickstix the oponent again and again.

  • In cases where Pikachu starts too close to an enemy, i.e. pulling 180° would leave Pikachu back next to an enemy during his lag time, it is wiser to continue to move in the initial direction but also diagonally up. Therefore, by combining 180s with escaping, this move can be used to play mind games on the enemy and slowly rack up the damage.

The Pokemon Move

Quick Attack is a Pokémon move that does light damage, and always goes first (if both pokemon use Quick Attack, the one with higher speed goes first, as with ordinary moves).

Template:Pikachu Special Moves